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5 daysdocs(todo): Archive completed tasks #4b and #10skal
5 daysfeat(build): Add check_all script and optimize spectoolskal
5 daysdocs(todo): Archive completed tasksskal
5 daysdocs: Refactor and prioritize project task listsskal
5 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysfix(repo): Revert accidental changes to third_party libsskal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal
5 daysone more TODOskal
5 daysrefine some sub-tasks and conceptsskal
5 daysdocs: Update project status and how-to guidesskal
5 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
5 daysrefactor(platform): Encapsulate state in PlatformState structskal
5 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysadd a note about ssh accessskal
5 dayspush test #3skal
5 daystest push #2skal
5 daystest pushskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daystry to fix the messskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement robust procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(asset_manager): Implement array-based cachingskal
6 daysfeat: Add seamless bump mapping with procedural noiseskal
6 daysfeat: Implement hybrid rendering with SDF primitivesskal
6 daysfeat: Implement 3D system and procedural texture managerskal
6 daysremove demo_all.tgzskal
6 daysChore: Apply clang-format to the codebaseskal
6 daysRefactor: Move common GPU fields to base Effect classesskal
6 daysRefactor: Split demo effects and shaders into individual filesskal
6 daysformat shader codeskal
6 daysclang-formatskal
6 daysupdate coding rulesskal
6 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
6 daysfix(build): resolve cross-platform build configuration errorsskal
7 daysstyle: add vertical compression rules to clang-formatskal
7 daysfix(build): correct generated timeline path in test_sequenceskal
7 daysrefactor: move generated asset files to src/generated/skal
7 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
7 daysfix seq-compiler help messageskal
7 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
7 daysadd testing for sequenceskal
7 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
7 daystest: Finalize sequence/effect system testsskal
7 daysstyle: Enforce vertically compact code formattingskal
7 daystools: Improve seq_compiler usage with example commandskal
7 daysfix: Cross-compilation and style complianceskal
7 daysfeat: Full implementation of post-processing pipeline and new effectsskal