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41 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
41 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
42 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
42 hoursdocs: Document specplay tool and add future enhancement roadmapskal
42 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
42 hoursdocs: Mark Task #53 (Particles Shader Polish) as completeskal
42 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
43 hoursdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
43 hoursdocs: Document FFT-based DCT/IDCT milestone in project contextskal
43 hoursdocs: Milestone - FFT-based DCT/IDCT Complete (February 6, 2026)skal
43 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
43 hoursfix(editor): Apply window to spectrum before IDCT, not afterskal
43 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
43 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
44 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
44 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
46 hoursdocs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
46 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
46 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
46 hoursfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
2 daysfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
2 daysfix(spectral_editor): Resolve variable name conflict in playAudioskal
2 daysfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
2 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2 daysdocs: Update documentation for completed build optimization (Task C)skal
2 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
2 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
2 daysdocs: Update Task A status - artifacts fixed but shadows missingskal
2 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
2 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
2 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
2 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
2 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
2 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
2 daysfix(shaders): Correct mesh normal transformation - remove double transposeskal
2 daysfix: Correct mesh normal transformation and floor shadow renderingskal
2 daysdocs: Update project documentation and regenerate assetsskal
2 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
2 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
2 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
2 daysfeat(assets): Add dodecahedron mesh assetskal
2 daysrefactor(3d): Split Renderer3D into sub-functionalitiesskal
2 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
3 daysmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
3 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
3 daysfeat(timeline-editor): Add WAV file waveform visualizationskal