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AgeCommit message (Expand)Author
35 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
40 hourschore: Update documentation, generated assets, and cleanupskal
40 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
40 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
43 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
43 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
43 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
44 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
44 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
44 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
44 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
44 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
44 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
44 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
44 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
44 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
45 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
45 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
45 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
45 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
45 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
45 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
45 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
45 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
45 hourschore: Update generated asset filesskal
46 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
46 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
46 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
46 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
46 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
46 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
46 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
46 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
46 hoursperf: Reduce audio test durations for faster test suiteskal
46 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
47 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
47 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
47 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
47 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
47 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
48 hourstest(assets): Add tests for Texture Asset supportskal
2 daysdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
2 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
2 daysfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysmove MD filesskal
3 dayscleanup filesskal
3 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
3 daysfix: Correct sequence end time calculation in Gantt chartsskal
3 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
3 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal