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3 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
3 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
4 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
4 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
4 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
4 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
4 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
4 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
4 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
4 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
4 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
4 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
4 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
4 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
4 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
4 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
4 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
4 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
4 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
4 dayschore: Update generated asset filesskal
4 daysdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
4 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daysdocs: Update HANDOFF.md with Phase 4 completionskal
4 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
4 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
4 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
4 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
4 daysperf: Reduce audio test durations for faster test suiteskal
4 dayschore: Update HANDOFF.md with Phase 1 completion detailsskal
4 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
4 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
4 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
4 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
4 daysfix(audio): Resolve tracker test failures due to initialization orderskal
4 daystest(assets): Add tests for Texture Asset supportskal
4 daysdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
4 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
4 daysfeat(physics): Implement SDF-based physics engine and BVHskal
4 daysmove MD filesskal
4 dayscleanup filesskal
4 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
4 daysfix: Correct sequence end time calculation in Gantt chartsskal
4 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
4 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
4 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
4 daysfeat: Add Gantt chart visualization to seq_compilerskal
5 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal