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Vide-coded 64k demo system
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Author
9 hours
refactor: Store const GpuContext& in Effect base class
skal
10 hours
refactor: Bundle GPU context into GpuContext struct
skal
10 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
11 hours
perf(spectral_editor): Implement caching and subarray optimizations
skal
11 hours
docs: Reorganize documentation with tiered hierarchy for context optimization
skal
11 hours
update doc, optimize spectral_editor
skal
13 hours
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
15 hours
refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)
skal
15 hours
refactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)
skal
15 hours
refactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)
skal
15 hours
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
16 hours
docs(todo): Add Task #69 - Convert audio pipeline to clipped int16
skal
16 hours
docs(audio): Document WavDumpBackend synchronization with MiniaudioBackend
skal
16 hours
test(audio): Add error handling tests for WavDumpBackend
skal
16 hours
fix(audio): Remove clipping from WavDumpBackend, add diagnostics
skal
16 hours
refactor(audio): Remove tempo logic from WavDumpBackend
skal
16 hours
test(gpu): Add comprehensive TextureManager tests
skal
16 hours
fix(coverage): Explicitly disable STRIP_ALL during coverage runs
skal
16 hours
docs: Add script maintenance requirements after hierarchy changes
skal
16 hours
fix(coverage): Handle moved files and clean stale coverage data
skal
16 hours
fix(ci): Update verification script to catch tool compilation failures
skal
16 hours
fix(tools): Correct include path in spectool.cc
skal
17 hours
test(gpu): Add automatic validation for effect test coverage
skal
17 hours
test(gpu): Register GPU tests with CTest
skal
17 hours
test(gpu): Add post-process helper utilities testing (Phase 2.2)
skal
17 hours
test(gpu): Add comprehensive effect class testing (Phase 2.1)
skal
17 hours
test: Add GPU effects test infrastructure (Phase 1 Foundation)
skal
17 hours
docs: Update platform reports to reflect completed reorganization
skal
17 hours
refactor: Move platform files to src/platform/ subdirectory
skal
17 hours
docs: Add platform side quest summary report
skal
17 hours
test: Add platform test coverage (test_platform.cc)
skal
18 hours
docs: Remove duplicate Task #57 entry from TODO.md
skal
18 hours
docs: Add Task #68 for mesh wireframe rendering in debug mode
skal
18 hours
docs: Add Task #67 for DCT/FFT performance benchmarking
skal
18 hours
docs: Document test_demo milestone and recent project state
skal
18 hours
fix(asset_packer): Replace deprecated sprintf with snprintf
skal
18 hours
feat(test_demo): Add validation for command-line options
skal
18 hours
feat(test_demo): Add beat_number column to fine-grained peak log
skal
18 hours
feat(test_demo): Add fine-grained peak logging at frame resolution
skal
18 hours
feat(build): Add configuration summary to CMake output
skal
18 hours
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal
27 hours
fix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axis
skal
28 hours
feat(spectral_editor): Add cursor-centered zoom and pan with mouse wheel
skal
28 hours
feat(timeline): Add Ctrl+wheel zoom centered on mouse cursor
skal
28 hours
docs: Add low-priority tasks for tempo control and asset debugging
skal
28 hours
clean up main.cc
skal
32 hours
fix(audio): Normalize procedurally generated notes to consistent RMS level
skal
32 hours
fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guards
skal
32 hours
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
32 hours
fix(audio): Clean up stale spectrograms and fix asset references
skal
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