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AgeCommit message (Expand)Author
9 daysfix(3d): Correct shadow bug with non-uniform scaleskal
9 daystest(3d): Enhance test scene with more objectsskal
9 daysfeat(3d): Implement scene query shadows (POC)skal
9 daysadd new tasksskal
9 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
9 daysdocs(todo): Add README quick start taskskal
9 daysdocs: Reorganize 3D.md and integrate tasksskal
9 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
9 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
9 daysdocs(todo): Archive completed tasks #4b and #10skal
9 daysfeat(build): Add check_all script and optimize spectoolskal
9 daysdocs(todo): Archive completed tasksskal
9 daysdocs: Refactor and prioritize project task listsskal
9 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
9 daysfix(build): Add compatibility for older wgpu-native headersskal
9 daysfix(repo): Revert accidental changes to third_party libsskal
9 daysrefactor(build): Centralize generated files and clean up project layoutskal
9 daysone more TODOskal
9 daysrefine some sub-tasks and conceptsskal
9 daysdocs: Update project status and how-to guidesskal
9 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
9 daysrefactor(platform): Encapsulate state in PlatformState structskal
9 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
9 daysadd a note about ssh accessskal
9 dayspush test #3skal
10 daystest push #2skal
10 daystest pushskal
10 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daystry to fix the messskal
10 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
10 daysfeat(assets): Implement robust procedural asset generation pipelineskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(asset_manager): Implement array-based cachingskal
10 daysfeat: Add seamless bump mapping with procedural noiseskal
10 daysfeat: Implement hybrid rendering with SDF primitivesskal
10 daysfeat: Implement 3D system and procedural texture managerskal
11 daysremove demo_all.tgzskal
11 daysChore: Apply clang-format to the codebaseskal
11 daysRefactor: Move common GPU fields to base Effect classesskal
11 daysRefactor: Split demo effects and shaders into individual filesskal
11 daysformat shader codeskal
11 daysclang-formatskal
11 daysupdate coding rulesskal
11 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
11 daysfix(build): resolve cross-platform build configuration errorsskal
11 daysstyle: add vertical compression rules to clang-formatskal
11 daysfix(build): correct generated timeline path in test_sequenceskal
11 daysrefactor: move generated asset files to src/generated/skal
11 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal