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AgeCommit message (Expand)Author
5 daysflesh out extra details in the MD filesskal
5 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
5 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
5 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
5 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
5 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
5 daystest(3d): Add procedural grid to floor and enable texturingskal
5 daysfix(3d): Fix shader syntax error and duplicate declarationskal
5 daysfix(3d): Resolve shader validation error and tune shadowsskal
5 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
5 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
5 daysfeat(3d): Unify shadow calculations in shaderskal
5 daysfix(3d): Correct shadow bug with non-uniform scaleskal
5 daystest(3d): Enhance test scene with more objectsskal
5 daysfeat(3d): Implement scene query shadows (POC)skal
5 daysadd new tasksskal
5 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
5 daysdocs(todo): Add README quick start taskskal
5 daysdocs: Reorganize 3D.md and integrate tasksskal
5 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
5 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
5 daysdocs(todo): Archive completed tasks #4b and #10skal
5 daysfeat(build): Add check_all script and optimize spectoolskal
5 daysdocs(todo): Archive completed tasksskal
5 daysdocs: Refactor and prioritize project task listsskal
5 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysfix(repo): Revert accidental changes to third_party libsskal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal
5 daysone more TODOskal
5 daysrefine some sub-tasks and conceptsskal
5 daysdocs: Update project status and how-to guidesskal
5 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
5 daysrefactor(platform): Encapsulate state in PlatformState structskal
5 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysadd a note about ssh accessskal
5 dayspush test #3skal
6 daystest push #2skal
6 daystest pushskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daystry to fix the messskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement robust procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(asset_manager): Implement array-based cachingskal
6 daysfeat: Add seamless bump mapping with procedural noiseskal
6 daysfeat: Implement hybrid rendering with SDF primitivesskal
6 daysfeat: Implement 3D system and procedural texture managerskal