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30 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
30 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
30 hoursperf: Reduce audio test durations for faster test suiteskal
31 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
31 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
31 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
32 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
32 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
32 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
32 hourstest(assets): Add tests for Texture Asset supportskal
32 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
34 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
34 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
2 daysmove MD filesskal
2 dayscleanup filesskal
2 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
2 daysfix: Correct sequence end time calculation in Gantt chartsskal
2 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
2 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
2 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
2 daysfeat: Add Gantt chart visualization to seq_compilerskal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
2 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
2 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
2 daysfix(audio): Render audio in small chunks to fix timing gapsskal
2 daysfeat(audio): Implement ring buffer for live playback timingskal
2 daysdocs: Update project state with event-based tracker and WAV dumpskal
2 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
2 daystest(audio): Add regression test for WAV dump stereo formatskal
2 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
3 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
3 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
3 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
3 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
3 daysfeat(audio): Simplified demo track with tempo scaling testsskal
3 daysdocs: Milestone state snapshot - Audio system robustness completeskal
3 daysfeat(audio): Variable tempo system with music time abstractionskal
3 daysdocs: Add simplified variable tempo approach (V2)skal
3 daysdocs: Add variable tempo architecture analysisskal
3 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
3 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
3 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
3 daysupdate notesskal
3 daysdocs: Handoff state snapshot with WebGPU fixesskal
3 daysdocs: Update project context and state for handoffskal
3 daysasset location cleanupskal
3 dayschore(assets): Update generated asset data for modular WGSLskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal