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Vide-coded 64k demo system
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16 hours
docs: Streamline top-level project files
skal
16 hours
feat: Add Task #77 for workspace system architecture
skal
16 hours
docs: Update documentation and clean up obsolete files
skal
17 hours
feat: Add debug-only file change detection for rapid iteration
skal
19 hours
docs: Condense essential context files (856→599 lines)
skal
19 hours
docs: Add sub-task for type-safe shader composition
skal
19 hours
docs: Add sub-task for splitting common_uniforms.wgsl
skal
19 hours
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
19 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
19 hours
refactor: Move .spec audio assets to assets/final/music subdirectory
skal
19 hours
demo.seq change.
skal
19 hours
fix: Strip priority comments from effect args in .seq export
skal
20 hours
docs: Purge outdated Phase 4 content
skal
20 hours
refactor: Generic sampler system for composites
skal
20 hours
feat: GPU procedural Phase 4 - texture composition
skal
20 hours
test: Add variable-size texture support verification
skal
20 hours
test: Add pipeline caching and multi-generator tests
skal
20 hours
refactor: Unify TextureManager compute pipeline management
skal
20 hours
fix(3d): VisualDebug uniform buffer size mismatch
skal
20 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
20 hours
feat(gpu): Add GPU procedural texture generation system
skal
20 hours
docs: Add RECIPE.md with runtime shader composition patterns
skal
21 hours
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
21 hours
docs: Archive Feb 9 completed tasks and clarify build configs
skal
22 hours
try to fix test_demo
skal
22 hours
cleanup: remove unused include from uniform_helper.h
skal
22 hours
Fix test_demo build failure after Effect refactor
skal
22 hours
Refactor Effect class to centralize common uniforms management
skal
23 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
23 hours
chore: Apply clang-format to C++ source files
skal
23 hours
chore: Remove useless HANDOFF_*.md files and their references
skal
23 hours
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
23 hours
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
23 hours
docs: Simplify all design docs (50% reduction, 1687 lines removed)
skal
24 hours
docs: Remove @ symbols from commented design docs to prevent auto-loading
skal
24 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
24 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
25 hours
feat(test): Remove expected effect counts in test_demo_effects
skal
35 hours
don't ignore assets/final
skal
35 hours
feat(shaders): Standardize all shaders to use CommonUniforms
skal
36 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
36 hours
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
37 hours
docs: Archive historical documentation (26 files → doc/archive/)
skal
37 hours
feat(gpu): Add auxiliary texture masking system
skal
38 hours
fix tree, remove Distort effect
skal
38 hours
feat(gpu): Add VignetteEffect and related files
skal
39 hours
feat(gpu): Add VignetteEffect
skal
39 hours
refactor(procedural): Use hash-based noise instead of lattice approach
skal
39 hours
refactor: Use tracker BPM instead of hardcoded values
skal
39 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
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