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16 hoursdocs: Streamline top-level project filesskal
16 hoursfeat: Add Task #77 for workspace system architectureskal
16 hoursdocs: Update documentation and clean up obsolete filesskal
17 hoursfeat: Add debug-only file change detection for rapid iterationskal
19 hoursdocs: Condense essential context files (856→599 lines)skal
19 hoursdocs: Add sub-task for type-safe shader compositionskal
19 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
19 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
19 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
19 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
19 hoursdemo.seq change.skal
19 hoursfix: Strip priority comments from effect args in .seq exportskal
20 hoursdocs: Purge outdated Phase 4 contentskal
20 hoursrefactor: Generic sampler system for compositesskal
20 hoursfeat: GPU procedural Phase 4 - texture compositionskal
20 hourstest: Add variable-size texture support verificationskal
20 hourstest: Add pipeline caching and multi-generator testsskal
20 hoursrefactor: Unify TextureManager compute pipeline managementskal
20 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
20 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
20 hoursfeat(gpu): Add GPU procedural texture generation systemskal
20 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
21 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
21 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
22 hourstry to fix test_demoskal
22 hourscleanup: remove unused include from uniform_helper.hskal
22 hoursFix test_demo build failure after Effect refactorskal
22 hoursRefactor Effect class to centralize common uniforms managementskal
23 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
23 hourschore: Apply clang-format to C++ source filesskal
23 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
23 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
23 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
23 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
24 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
24 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
24 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
25 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
35 hoursdon't ignore assets/finalskal
35 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
36 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
36 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
37 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
37 hoursfeat(gpu): Add auxiliary texture masking systemskal
38 hoursfix tree, remove Distort effectskal
38 hoursfeat(gpu): Add VignetteEffect and related filesskal
39 hoursfeat(gpu): Add VignetteEffectskal
39 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
39 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
39 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal