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46 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
46 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
46 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
47 hoursrefactor(tests): Factor common patterns in tempo testsskal
47 hoursadd rules for CLAUDE.md too.skal
47 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
48 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
2 dayschore: Clean up generated files and archive GPU test analysisskal
2 dayschore: Clean up generated files and update project configskal
2 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
2 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
2 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
2 daysbuild: Include generated file updates resulting from timing decoupling changesskal
2 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
2 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
2 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
2 daysupdate tasksskal
2 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
2 daysdocs: Archive completed tasks and streamline context filesskal
2 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
2 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
2 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
2 daysstyle: Apply clang-format to all source filesskal
2 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
2 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
2 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2 daysdocs: Mark Task #39 as completeskal
2 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
2 daysminor comment updateskal
3 daysfix(audio): Prevent events from triggering one frame earlyskal
3 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
3 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
3 daysrefactor(audio): Simplify music track with steady beat progressionskal
3 daysfix(audio): Implement sample-accurate event timingskal
3 daysadd debugging code to flash_effectskal
3 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
3 daysfix(track_visualizer): Convert beats to seconds correctlyskal
3 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
3 dayschore: Disable tempo variation and simplify music trackskal
3 daysfeat(tools): Add music track visualizerskal
3 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
3 daysdocs: Final session summaryskal
3 daystest: Add HTML Gantt chart output test for seq_compilerskal
3 daystest: Add Gantt chart output test for seq_compilerskal
3 daysdocs: Add handoff for asset regeneration fixskal
3 daysfix: Auto-regenerate assets after clean buildskal
3 daysrefactor: Store const GpuContext& in Effect base classskal