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AgeCommit message (Expand)Author
7 daysfeat: Add Task #77 for workspace system architectureskal
7 daysdocs: Update documentation and clean up obsolete filesskal
7 daysfeat: Add debug-only file change detection for rapid iterationskal
7 daysdocs: Condense essential context files (856→599 lines)skal
7 daysdocs: Add sub-task for type-safe shader compositionskal
7 daysdocs: Add sub-task for splitting common_uniforms.wgslskal
7 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
7 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
7 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
7 daysdemo.seq change.skal
7 daysfix: Strip priority comments from effect args in .seq exportskal
7 daysdocs: Purge outdated Phase 4 contentskal
7 daysrefactor: Generic sampler system for compositesskal
7 daysfeat: GPU procedural Phase 4 - texture compositionskal
7 daystest: Add variable-size texture support verificationskal
7 daystest: Add pipeline caching and multi-generator testsskal
7 daysrefactor: Unify TextureManager compute pipeline managementskal
7 daysfix(3d): VisualDebug uniform buffer size mismatchskal
7 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
7 daysfeat(gpu): Add GPU procedural texture generation systemskal
7 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
7 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
7 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
7 daystry to fix test_demoskal
7 dayscleanup: remove unused include from uniform_helper.hskal
7 daysFix test_demo build failure after Effect refactorskal
7 daysRefactor Effect class to centralize common uniforms managementskal
7 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
7 dayschore: Apply clang-format to C++ source filesskal
7 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
7 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
7 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
7 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
7 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
7 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
7 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
7 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
8 daysdon't ignore assets/finalskal
8 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
8 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
8 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
8 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
8 daysfeat(gpu): Add auxiliary texture masking systemskal
8 daysfix tree, remove Distort effectskal
8 daysfeat(gpu): Add VignetteEffect and related filesskal
8 daysfeat(gpu): Add VignetteEffectskal
8 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
8 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
8 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
8 daysdocs: Update documentation for shader parametrization progressskal