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38 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
38 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
38 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
38 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
38 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
38 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
39 hoursrefactor(tests): Factor common patterns in tempo testsskal
39 hoursadd rules for CLAUDE.md too.skal
39 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
40 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
40 hourschore: Clean up generated files and archive GPU test analysisskal
41 hourschore: Clean up generated files and update project configskal
41 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
41 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
41 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
41 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
41 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
41 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
42 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
43 hoursupdate tasksskal
43 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
43 hoursdocs: Archive completed tasks and streamline context filesskal
43 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
43 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
44 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
45 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
45 hoursstyle: Apply clang-format to all source filesskal
45 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
45 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
45 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
45 hoursdocs: Mark Task #39 as completeskal
45 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
46 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
46 hoursminor comment updateskal
2 daysfix(audio): Prevent events from triggering one frame earlyskal
2 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
2 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
2 daysrefactor(audio): Simplify music track with steady beat progressionskal
2 daysfix(audio): Implement sample-accurate event timingskal
2 daysadd debugging code to flash_effectskal
2 daysrefactor(audio): Convert tracker to unit-less timing systemskal
2 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
2 daysfix(track_visualizer): Convert beats to seconds correctlyskal
2 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
2 dayschore: Disable tempo variation and simplify music trackskal
2 daysfeat(tools): Add music track visualizerskal
2 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
2 daysdocs: Final session summaryskal
2 daystest: Add HTML Gantt chart output test for seq_compilerskal
2 daystest: Add Gantt chart output test for seq_compilerskal