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Vide-coded 64k demo system
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Author
9 hours
update tasks
skal
9 hours
refactor(docs): Update TODO.md with large files and apply clang-format
skal
9 hours
docs: Archive completed tasks and streamline context files
skal
9 hours
refactor(3d): Split Renderer3D into modular files and fix compilation.
skal
10 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
11 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
11 hours
fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker test
skal
11 hours
style: Apply clang-format to all source files
skal
11 hours
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
12 hours
docs: Document mesh shadow limitation (Task A.1 investigation)
skal
12 hours
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
12 hours
docs: Mark Task #39 as complete
skal
12 hours
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
12 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
12 hours
minor comment update
skal
21 hours
fix(audio): Prevent events from triggering one frame early
skal
21 hours
fix(audio): Remove sample offsets - incompatible with tempo scaling
skal
22 hours
fix(audio): Calculate sample offsets from render position, not playback position
skal
22 hours
refactor(audio): Simplify music track with steady beat progression
skal
22 hours
fix(audio): Implement sample-accurate event timing
skal
23 hours
add debugging code to flash_effect
skal
24 hours
refactor(audio): Convert tracker to unit-less timing system
skal
24 hours
Revert "fix(track_visualizer): Convert beats to seconds correctly"
skal
24 hours
fix(track_visualizer): Convert beats to seconds correctly
skal
24 hours
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
24 hours
chore: Disable tempo variation and simplify music track
skal
24 hours
feat(tools): Add music track visualizer
skal
24 hours
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
25 hours
docs: Final session summary
skal
25 hours
test: Add HTML Gantt chart output test for seq_compiler
skal
26 hours
test: Add Gantt chart output test for seq_compiler
skal
26 hours
docs: Add handoff for asset regeneration fix
skal
26 hours
fix: Auto-regenerate assets after clean build
skal
26 hours
refactor: Store const GpuContext& in Effect base class
skal
26 hours
refactor: Bundle GPU context into GpuContext struct
skal
26 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
27 hours
perf(spectral_editor): Implement caching and subarray optimizations
skal
28 hours
docs: Reorganize documentation with tiered hierarchy for context optimization
skal
28 hours
update doc, optimize spectral_editor
skal
29 hours
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
31 hours
refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)
skal
31 hours
refactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)
skal
32 hours
refactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)
skal
32 hours
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
32 hours
docs(todo): Add Task #69 - Convert audio pipeline to clipped int16
skal
32 hours
docs(audio): Document WavDumpBackend synchronization with MiniaudioBackend
skal
32 hours
test(audio): Add error handling tests for WavDumpBackend
skal
32 hours
fix(audio): Remove clipping from WavDumpBackend, add diagnostics
skal
32 hours
refactor(audio): Remove tempo logic from WavDumpBackend
skal
32 hours
test(gpu): Add comprehensive TextureManager tests
skal
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