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AgeCommit message (Expand)Author
2026-02-02fix(shader): Correct WGSL loop syntax in calc_shadowskal
2026-02-02test(3d): Add procedural grid to floor and enable texturingskal
2026-02-02fix(3d): Fix shader syntax error and duplicate declarationskal
2026-02-02fix(3d): Resolve shader validation error and tune shadowsskal
2026-02-02feat(3d): Implement unified shadow system with non-uniform scale supportskal
2026-02-02feat(3d): Support non-uniform scale and shadows on rasterized objectsskal
2026-02-02feat(3d): Unify shadow calculations in shaderskal
2026-02-02fix(3d): Correct shadow bug with non-uniform scaleskal
2026-02-02test(3d): Enhance test scene with more objectsskal
2026-02-02feat(3d): Implement scene query shadows (POC)skal
2026-02-02add new tasksskal
2026-02-02feat(3d): Add scaffolding for visual debugging (Task #18a)skal
2026-02-02docs(todo): Add README quick start taskskal
2026-02-02docs: Reorganize 3D.md and integrate tasksskal
2026-02-02docs: Update PROJECT_-CONTEXT.md with completed tasksskal
2026-02-02docs: Deprioritize Linux cross-compilation (Task #4a)skal
2026-02-02docs(todo): Archive completed tasks #4b and #10skal
2026-02-02feat(build): Add check_all script and optimize spectoolskal
2026-02-02docs(todo): Archive completed tasksskal
2026-02-02docs: Refactor and prioritize project task listsskal
2026-02-02docs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
2026-02-02fix(build): Add compatibility for older wgpu-native headersskal
2026-02-02fix(repo): Revert accidental changes to third_party libsskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal
2026-02-02one more TODOskal
2026-02-02refine some sub-tasks and conceptsskal
2026-02-02docs: Update project status and how-to guidesskal
2026-02-02feat(visuals): Increase 3D object size and add erratic camera motionskal
2026-02-02refactor(platform): Encapsulate state in PlatformState structskal
2026-02-02feat(platform): Fix high-DPI scaling and add resolution optionskal
2026-02-02add a note about ssh accessskal
2026-02-02push test #3skal
2026-02-02test push #2skal
2026-02-02test pushskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01try to fix the messskal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01feat(assets): Implement robust procedural asset generation pipelineskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01feat: Add seamless bump mapping with procedural noiseskal
2026-02-01feat: Implement hybrid rendering with SDF primitivesskal
2026-02-01feat: Implement 3D system and procedural texture managerskal
2026-02-01remove demo_all.tgzskal
2026-02-01Chore: Apply clang-format to the codebaseskal
2026-02-01Refactor: Move common GPU fields to base Effect classesskal
2026-02-01Refactor: Split demo effects and shaders into individual filesskal
2026-02-01format shader codeskal
2026-02-01clang-formatskal