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Vide-coded 64k demo system
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31 hours
fix(timeline-editor): disable waveform tooltip when no audio loaded
skal
31 hours
refactor(timeline-editor): rename variables to reflect beat-based units
skal
31 hours
refactor(timeline-editor): centralize BPM calculations
skal
31 hours
feat(timeline-editor): add timing tooltip and cursor in waveform view
skal
31 hours
fix(timeline-editor): enable mouse wheel on all sequence viewer elements
skal
32 hours
docs: document audio WAV drift bug investigation
skal
33 hours
docs: compact CLAUDE.md and complete doc file coverage
skal
33 hours
refactor(timeline-editor): extract viewport and playback to ES6 modules
skal
34 hours
fix(timeline-editor): improve mouse-wheel handling and prevent UI interference
skal
34 hours
investigating audio-drive bug
skal
34 hours
docs: add CLI options reference and WAV dump examples
skal
34 hours
feat(audio): add --dump-wav-start and --dump-wav-duration options
skal
34 hours
fix(audio): eliminate startup delay with automatic buffer pre-fill
skal
35 hours
misc updates
skal
35 hours
fix(timeline-editor): align waveform and timeline tick positions
skal
35 hours
feat(timeline-editor): add replay button to restart from original play position
skal
35 hours
fix(timeline-editor): playback indicator zoom tracking and UX improvements
skal
35 hours
feat(timeline-editor): consolidate playback indicator positioning and improve UX
skal
36 hours
fix(shader): add dfWithID to sdf_test.wgsl for test compatibility
skal
37 hours
fix(cli): enable WAV dump without DEMO_HEADLESS requirement
skal
37 hours
fix(cli): change --dump_wav to --dump-wav and add error handling
skal
37 hours
feat(gpu): add shader labels for better error identification
skal
37 hours
feat(spectral-editor): add waveform intensity viewer for sample offset
skal
2 days
feat(gpu): add two-pass raymarching infrastructure
skal
2 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
2 days
docs: add audio system enhancement tasks
skal
2 days
docs: mark tracker humanization task as IMPLEMENTED
skal
2 days
feat(tracker): add sample offset and humanization
skal
2 days
some tweaking
skal
2 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
2 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2 days
style: Apply clang-format to codebase
skal
2 days
refactor(wgsl): modularize common shader functions
skal
2 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2 days
feat: Move test_platform.cc to util subdirectory
skal
2 days
docs: Update agent state from project documentation
skal
2 days
Refactor: extract setup_standard_textures helper
skal
2 days
Refactor: add gpu_create_post_process_texture helper
skal
2 days
Refactor: add gpu_create_texture_view_2d helper
skal
2 days
Docs: WGPU helper functions reference
skal
2 days
Refactor: factorize WGPU init code for 3D tests
skal
2 days
Fix: CNN v2 compute shader validation error
skal
2 days
Refactor: factorize common WGPU patterns into helper functions
skal
3 days
CNN v2: bilinear mip-level sampling and UI improvements
skal
3 days
Factor common test patterns into reusable utilities
skal
3 days
Remove non-functional Gantt test scripts
skal
3 days
Update docs: CNN v2 sigmoid activation summary
skal
3 days
Replace hard clamp with sigmoid activation in CNN v2
skal
3 days
Add --lr parameter to CNN v2 training pipeline
skal
3 days
Document CNN v2 training pipeline improvements
skal
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