summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
31 hoursfix(timeline-editor): disable waveform tooltip when no audio loadedskal
31 hoursrefactor(timeline-editor): rename variables to reflect beat-based unitsskal
31 hoursrefactor(timeline-editor): centralize BPM calculationsskal
31 hoursfeat(timeline-editor): add timing tooltip and cursor in waveform viewskal
31 hoursfix(timeline-editor): enable mouse wheel on all sequence viewer elementsskal
32 hoursdocs: document audio WAV drift bug investigationskal
33 hoursdocs: compact CLAUDE.md and complete doc file coverageskal
33 hoursrefactor(timeline-editor): extract viewport and playback to ES6 modulesskal
34 hoursfix(timeline-editor): improve mouse-wheel handling and prevent UI interferenceskal
34 hoursinvestigating audio-drive bugskal
34 hoursdocs: add CLI options reference and WAV dump examplesskal
34 hoursfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
34 hoursfix(audio): eliminate startup delay with automatic buffer pre-fillskal
35 hoursmisc updatesskal
35 hoursfix(timeline-editor): align waveform and timeline tick positionsskal
35 hoursfeat(timeline-editor): add replay button to restart from original play positionskal
35 hoursfix(timeline-editor): playback indicator zoom tracking and UX improvementsskal
35 hoursfeat(timeline-editor): consolidate playback indicator positioning and improve UXskal
36 hoursfix(shader): add dfWithID to sdf_test.wgsl for test compatibilityskal
37 hoursfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
37 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
37 hoursfeat(gpu): add shader labels for better error identificationskal
37 hoursfeat(spectral-editor): add waveform intensity viewer for sample offsetskal
2 daysfeat(gpu): add two-pass raymarching infrastructureskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysdocs: add audio system enhancement tasksskal
2 daysdocs: mark tracker humanization task as IMPLEMENTEDskal
2 daysfeat(tracker): add sample offset and humanizationskal
2 dayssome tweakingskal
2 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
2 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
2 daysstyle: Apply clang-format to codebaseskal
2 daysrefactor(wgsl): modularize common shader functionsskal
2 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
2 daysfeat: Move test_platform.cc to util subdirectoryskal
2 daysdocs: Update agent state from project documentationskal
2 daysRefactor: extract setup_standard_textures helperskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
2 daysDocs: WGPU helper functions referenceskal
2 daysRefactor: factorize WGPU init code for 3D testsskal
2 daysFix: CNN v2 compute shader validation errorskal
2 daysRefactor: factorize common WGPU patterns into helper functionsskal
3 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
3 daysFactor common test patterns into reusable utilitiesskal
3 daysRemove non-functional Gantt test scriptsskal
3 daysUpdate docs: CNN v2 sigmoid activation summaryskal
3 daysReplace hard clamp with sigmoid activation in CNN v2skal
3 daysAdd --lr parameter to CNN v2 training pipelineskal
3 daysDocument CNN v2 training pipeline improvementsskal