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2 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
2 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
2 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
2 daysfeat(audio): Simplified demo track with tempo scaling testsskal
2 daysdocs: Milestone state snapshot - Audio system robustness completeskal
2 daysfeat(audio): Variable tempo system with music time abstractionskal
2 daysdocs: Add simplified variable tempo approach (V2)skal
2 daysdocs: Add variable tempo architecture analysisskal
2 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
2 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
2 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
2 daysupdate notesskal
2 daysdocs: Handoff state snapshot with WebGPU fixesskal
2 daysdocs: Update project context and state for handoffskal
2 daysasset location cleanupskal
2 dayschore(assets): Update generated asset data for modular WGSLskal
2 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
2 daystest(coverage): Improve Audio coverage (Task #48)skal
2 daysrevised .gitignoreskal
2 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
2 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
2 daystest(procedural): Improve test coverage (Task #45)skal
2 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
2 daysadd a TODO about coverage scriptskal
2 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
2 dayschore: Ignore generated source filesskal
2 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
3 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daysdocs: number all tasks for referenceskal
3 daysdocs: defer full STL removal to Phase 2skal
3 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysclean-up the procedural code a bitskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysbuild: Enable parallel compilation in build scriptsskal
3 daysdocs: Finalize documentation and store project statev0.1skal
3 daysadd Claude guidelinesskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
3 daysdocs: Update project status and task listsskal
3 daysfeat(assets): Add new drum samples and improve conversion scriptskal
3 dayschore: Finalize Build System Consolidation (Task #25)skal
3 daysrefactor(build): Modularize build system with static librariesskal
3 daysadd 'use libraries' task for the Build Systemskal
3 daysfix(assets): Resolve static initialization order fiascoskal
3 daysfix: Resolve shader initialization crashes and build errorsskal
3 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal