summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
12 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
13 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
13 hourschore: Clean up generated files and archive GPU test analysisskal
13 hourschore: Clean up generated files and update project configskal
13 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
14 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
14 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
14 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
14 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
14 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
15 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
15 hoursupdate tasksskal
15 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
15 hoursdocs: Archive completed tasks and streamline context filesskal
15 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
16 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
16 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
17 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
17 hoursstyle: Apply clang-format to all source filesskal
17 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
18 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
18 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
18 hoursdocs: Mark Task #39 as completeskal
18 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
18 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
18 hoursminor comment updateskal
27 hoursfix(audio): Prevent events from triggering one frame earlyskal
27 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
27 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
28 hoursrefactor(audio): Simplify music track with steady beat progressionskal
28 hoursfix(audio): Implement sample-accurate event timingskal
29 hoursadd debugging code to flash_effectskal
30 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
30 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
30 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
30 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
30 hourschore: Disable tempo variation and simplify music trackskal
30 hoursfeat(tools): Add music track visualizerskal
30 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
31 hoursdocs: Final session summaryskal
31 hourstest: Add HTML Gantt chart output test for seq_compilerskal
31 hourstest: Add Gantt chart output test for seq_compilerskal
32 hoursdocs: Add handoff for asset regeneration fixskal
32 hoursfix: Auto-regenerate assets after clean buildskal
32 hoursrefactor: Store const GpuContext& in Effect base classskal
32 hoursrefactor: Bundle GPU context into GpuContext structskal
32 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
33 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
33 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
34 hoursupdate doc, optimize spectral_editorskal