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45 hoursdocs: Add sub-task for type-safe shader compositionskal
45 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
45 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
46 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
46 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
46 hoursdemo.seq change.skal
46 hoursfix: Strip priority comments from effect args in .seq exportskal
46 hoursdocs: Purge outdated Phase 4 contentskal
46 hoursrefactor: Generic sampler system for compositesskal
46 hoursfeat: GPU procedural Phase 4 - texture compositionskal
47 hourstest: Add variable-size texture support verificationskal
47 hourstest: Add pipeline caching and multi-generator testsskal
47 hoursrefactor: Unify TextureManager compute pipeline managementskal
47 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
47 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
47 hoursfeat(gpu): Add GPU procedural texture generation systemskal
47 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
48 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
2 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
2 daystry to fix test_demoskal
2 dayscleanup: remove unused include from uniform_helper.hskal
2 daysFix test_demo build failure after Effect refactorskal
2 daysRefactor Effect class to centralize common uniforms managementskal
2 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2 dayschore: Apply clang-format to C++ source filesskal
2 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
2 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
2 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
2 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
2 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
2 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
3 daysdon't ignore assets/finalskal
3 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
3 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysdocs: Update documentation for shader parametrization progressskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal