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AgeCommit message (Expand)Author
5 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
5 daysfix(3d): Distinguish floor grid from object texturesskal
5 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
5 daysdocs: Record Task 21.2 completion and update session prioritiesskal
5 daystest(3d): Enlarge objects and pack them closer to the centerskal
5 daysfix(3d): Resolve spherical distortion in floor grid textureskal
5 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
5 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
5 dayschore: Apply final code formatting and cleanupskal
5 daysdocs: Prioritize next session tasks and update project contextskal
5 daysmore sub-tasksskal
5 daysfix(3d): Restore visible grid texture on floor planeskal
5 daysfix(3d): Tighten torus bounding box and restore object texturesskal
5 daysfix(3d): Correct debug box transforms and restore object texturesskal
5 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
5 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
5 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
5 daysfix(3d): Restore and enhance 3D shadowsskal
5 daysfix(3d): Revert to working N-1 shadow configurationskal
5 daysfix(3d): Resolve missing shadows on floor planeskal
5 daysflesh out extra details in the MD filesskal
5 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
5 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
5 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
5 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
5 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
5 daystest(3d): Add procedural grid to floor and enable texturingskal
5 daysfix(3d): Fix shader syntax error and duplicate declarationskal
5 daysfix(3d): Resolve shader validation error and tune shadowsskal
5 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
5 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
5 daysfeat(3d): Unify shadow calculations in shaderskal
5 daysfix(3d): Correct shadow bug with non-uniform scaleskal
5 daystest(3d): Enhance test scene with more objectsskal
5 daysfeat(3d): Implement scene query shadows (POC)skal
5 daysadd new tasksskal
5 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
5 daysdocs(todo): Add README quick start taskskal
5 daysdocs: Reorganize 3D.md and integrate tasksskal
5 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
5 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
5 daysdocs(todo): Archive completed tasks #4b and #10skal
5 daysfeat(build): Add check_all script and optimize spectoolskal
5 daysdocs(todo): Archive completed tasksskal
5 daysdocs: Refactor and prioritize project task listsskal
5 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysfix(repo): Revert accidental changes to third_party libsskal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal