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Vide-coded 64k demo system
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24 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
24 hours
minor comment update
skal
33 hours
fix(audio): Prevent events from triggering one frame early
skal
33 hours
fix(audio): Remove sample offsets - incompatible with tempo scaling
skal
33 hours
fix(audio): Calculate sample offsets from render position, not playback position
skal
34 hours
refactor(audio): Simplify music track with steady beat progression
skal
34 hours
fix(audio): Implement sample-accurate event timing
skal
35 hours
add debugging code to flash_effect
skal
36 hours
refactor(audio): Convert tracker to unit-less timing system
skal
36 hours
Revert "fix(track_visualizer): Convert beats to seconds correctly"
skal
36 hours
fix(track_visualizer): Convert beats to seconds correctly
skal
36 hours
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
36 hours
chore: Disable tempo variation and simplify music track
skal
36 hours
feat(tools): Add music track visualizer
skal
36 hours
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
37 hours
docs: Final session summary
skal
37 hours
test: Add HTML Gantt chart output test for seq_compiler
skal
37 hours
test: Add Gantt chart output test for seq_compiler
skal
38 hours
docs: Add handoff for asset regeneration fix
skal
38 hours
fix: Auto-regenerate assets after clean build
skal
38 hours
refactor: Store const GpuContext& in Effect base class
skal
38 hours
refactor: Bundle GPU context into GpuContext struct
skal
38 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
39 hours
perf(spectral_editor): Implement caching and subarray optimizations
skal
39 hours
docs: Reorganize documentation with tiered hierarchy for context optimization
skal
40 hours
update doc, optimize spectral_editor
skal
41 hours
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
43 hours
refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)
skal
43 hours
refactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)
skal
43 hours
refactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)
skal
44 hours
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
44 hours
docs(todo): Add Task #69 - Convert audio pipeline to clipped int16
skal
44 hours
docs(audio): Document WavDumpBackend synchronization with MiniaudioBackend
skal
44 hours
test(audio): Add error handling tests for WavDumpBackend
skal
44 hours
fix(audio): Remove clipping from WavDumpBackend, add diagnostics
skal
44 hours
refactor(audio): Remove tempo logic from WavDumpBackend
skal
44 hours
test(gpu): Add comprehensive TextureManager tests
skal
45 hours
fix(coverage): Explicitly disable STRIP_ALL during coverage runs
skal
45 hours
docs: Add script maintenance requirements after hierarchy changes
skal
45 hours
fix(coverage): Handle moved files and clean stale coverage data
skal
45 hours
fix(ci): Update verification script to catch tool compilation failures
skal
45 hours
fix(tools): Correct include path in spectool.cc
skal
45 hours
test(gpu): Add automatic validation for effect test coverage
skal
45 hours
test(gpu): Register GPU tests with CTest
skal
45 hours
test(gpu): Add post-process helper utilities testing (Phase 2.2)
skal
45 hours
test(gpu): Add comprehensive effect class testing (Phase 2.1)
skal
45 hours
test: Add GPU effects test infrastructure (Phase 1 Foundation)
skal
46 hours
docs: Update platform reports to reflect completed reorganization
skal
46 hours
refactor: Move platform files to src/platform/ subdirectory
skal
46 hours
docs: Add platform side quest summary report
skal
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