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16 hoursfeat(gbuffer): wire_dag() + find_downstream_output() for temporal feedbackskal
16 hoursfeat(cnn_v3): GBufferEffect temporal feedback via post_render()skal
23 hoursfeat(cnn_v3): shadow→dif migration complete (ch18)skal
23 hourswip(cnn_v3): shadow→dif intermediate + scene tweaks + migration planskal
24 hoursrefactor(cnn_v3): simplify sphere SDF in shadow pass, remove per-frame allocskal
24 hoursfix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_viewskal
27 hoursdocs+feat(cnn_v3): compact context, re-enable shadow in GBufDeferredEffectskal
27 hoursfeat(shaders): add ray_sphere snippet, use in gbuf_raster impostorskal
27 hoursfix(cnn_v3): frontFace_CW for raster pipeline + sphere impostor in gbuf_rasterskal
27 hoursfix(cnn_v3): resolve #include via ShaderComposer in GBufDeferredEffectskal
27 hoursfix(cnn_v3): deferred render — diffuse only, drop broken shadowskal
27 hoursfix(cnn_v3): use model matrix for normal transform in gbuf_rasterskal
27 hoursrefactor(shaders): extract oct-normal encode/decode into math/normal snippetskal
28 hoursfeat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)skal
28 hoursfeat(cnn_v3): wire CNNv3Effect into cnn_v3_test sequenceskal
28 hoursfix(cnn_v3): call set_scene() in constructor + orbiting cameraskal
28 hoursrefactor(cnn_v3): GBufferEffect cleanupskal
28 hoursfeat(cnn_v3): Phase 4 — type-aware SDF in shadow passskal
28 hoursfeat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarchingskal
28 hoursfeat(cnn_v3): GBufferEffect internal scene + GBufViewEffect debug wiringskal
30 hoursadd full datasetskal
30 hoursfeat(cnn_v3/tools): zoom canvas shows region around clicked texelskal
31 hoursfix(cnn_v3/tools): don't destroy feat textures after runFromFeat (breaks viz)skal
31 hoursfix(cnn_v3/tools): refresh zoom canvas when new sample is loadedskal
31 hoursfix(cnn_v3/tools): zoom canvas fits remaining panel space (both axes, rAF mea...skal
31 hoursfix(cnn_v3/tools): fit zoom canvas to panel width by scaling canvas attributesskal
31 hoursfix(cnn_v3/tools): zoom channel via WebGPU re-render + fill panel widthskal
31 hoursfeat(cnn_v3/tools): click vignette to show enlarged channel below gridskal
31 hoursfix(cnn_v3/tools): remove unused sampler binding from FULL_PACK_SHADERskal
31 hoursfeat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)skal
34 hoursfix(cnn_v3/tools): fix getElementById illegal invocation + auto-preload weightsskal
34 hoursnew timelineskal
34 hoursfix(cnn_v3): fix texture format mismatches in cnn_v3_test sequenceskal
35 hoursfix(tools): fetch stb_image_write.h in project_init.sh, fix cnn_test include ...skal
35 hoursfeat(cnn_v3): wire trained weights into CNNv3Effect + add timeline test sequenceskal
35 hoursfeat(cnn_v3): add weight assets to assets.txt, update HOW_TO_CNN export docsskal
35 hoursdocs(cnn_v3): add uv inline deps to export_cnn_v3_weights.pyskal
35 hoursfix sizeskal
35 hoursfeat(cnn_v3): patch alignment search, resume, Ctrl-C saveskal
36 hoursnormalize sample dimensionskal
36 hoursdocs(cnn_v3): add uv inline deps to train_cnn_v3.py + HOW_TO_CNN noteskal
37 hoursperf(cnn_v3): cache dataset images at init to avoid per-patch disk I/Oskal
37 hoursdocs(cnn_v3): add Windows 10 + CUDA training section to HOW_TO_CNN §2skal
37 hoursfix(cnn_v3): correct weight budget in docstring (3.9→5.4 KB f16)skal
37 hoursfix(cnn_v3): resize target to albedo dims when sizes differskal
37 hoursdocs(cnn_v3): add full Old House example to HOW_TO_CNN §1bskal
37 hoursfix(cnn_v3): native OPEN_EXR_MULTILAYER + quiet render + flexible channel namesskal
38 hoursdocs(cnn_v3): blender4 alias + Blender 4.5 LTS requirement for training dataskal
38 hoursfix(blender_export): version detection + Blender 5.x warning + cleanupskal
39 hoursfix(cnn_v3): blender_export Blender 5 compositor activation + document Render...skal