summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
9 daysrefactor(platform): Encapsulate state in PlatformState structskal
9 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
9 daysadd a note about ssh accessskal
9 dayspush test #3skal
9 daystest push #2skal
9 daystest pushskal
10 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daystry to fix the messskal
10 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
10 daysfeat(assets): Implement robust procedural asset generation pipelineskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(asset_manager): Implement array-based cachingskal
10 daysfeat: Add seamless bump mapping with procedural noiseskal
10 daysfeat: Implement hybrid rendering with SDF primitivesskal
10 daysfeat: Implement 3D system and procedural texture managerskal
10 daysremove demo_all.tgzskal
10 daysChore: Apply clang-format to the codebaseskal
10 daysRefactor: Move common GPU fields to base Effect classesskal
10 daysRefactor: Split demo effects and shaders into individual filesskal
10 daysformat shader codeskal
10 daysclang-formatskal
10 daysupdate coding rulesskal
11 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
11 daysfix(build): resolve cross-platform build configuration errorsskal
11 daysstyle: add vertical compression rules to clang-formatskal
11 daysfix(build): correct generated timeline path in test_sequenceskal
11 daysrefactor: move generated asset files to src/generated/skal
11 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
11 daysfix seq-compiler help messageskal
11 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
11 daysadd testing for sequenceskal
11 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
11 daystest: Finalize sequence/effect system testsskal
11 daysstyle: Enforce vertically compact code formattingskal
11 daystools: Improve seq_compiler usage with example commandskal
11 daysfix: Cross-compilation and style complianceskal
11 daysfeat: Full implementation of post-processing pipeline and new effectsskal
11 daysfeat: Multi-pass rendering architecture and effect stubsskal
11 daysupdate instructionsskal
11 daysdocs: Capture Sequence system and debugging protocolsskal
11 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
11 daysopt: Guard debug/seek features with STRIP_ALLskal
11 daysfeat: Add --seek command line option for fast-forward debuggingskal
11 daysfeat: Implement Sequence and Effect system for demo choreographyskal
11 daysbuild: Add pack_source target to create complete source archiveskal
11 daysbuild: Add DEMO_ALL_OPTIONS to activate all build flags at onceskal
11 daysadd spec assetsskal
11 daysupdate session with mix fixesskal
11 daysdocs: Update contributing guidelines to mandate Windows build verificationskal