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18 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
18 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
18 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
18 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
18 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
19 hoursperf: Reduce audio test durations for faster test suiteskal
19 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
19 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
20 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
20 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
20 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
20 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
20 hourstest(assets): Add tests for Texture Asset supportskal
20 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
22 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
22 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
36 hoursmove MD filesskal
36 hourscleanup filesskal
38 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
38 hoursfix: Correct sequence end time calculation in Gantt chartsskal
38 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
38 hoursdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
38 hoursfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
39 hoursfeat: Add Gantt chart visualization to seq_compilerskal
40 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
43 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
46 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
46 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
46 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
46 hoursfeat(audio): Implement ring buffer for live playback timingskal
48 hoursdocs: Update project state with event-based tracker and WAV dumpskal
48 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
48 hourstest(audio): Add regression test for WAV dump stereo formatskal
2 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
2 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
2 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
2 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
2 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
2 daysfeat(audio): Simplified demo track with tempo scaling testsskal
2 daysdocs: Milestone state snapshot - Audio system robustness completeskal
2 daysfeat(audio): Variable tempo system with music time abstractionskal
2 daysdocs: Add simplified variable tempo approach (V2)skal
2 daysdocs: Add variable tempo architecture analysisskal
2 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
2 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
2 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
2 daysupdate notesskal
2 daysdocs: Handoff state snapshot with WebGPU fixesskal
2 daysdocs: Update project context and state for handoffskal
2 daysasset location cleanupskal