summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
7 daysfix(3d): Tighten torus bounding box and restore object texturesskal
7 daysfix(3d): Correct debug box transforms and restore object texturesskal
7 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
7 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
7 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
7 daysfix(3d): Restore and enhance 3D shadowsskal
7 daysfix(3d): Revert to working N-1 shadow configurationskal
7 daysfix(3d): Resolve missing shadows on floor planeskal
7 daysflesh out extra details in the MD filesskal
7 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
7 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
7 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
7 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
7 daystest(3d): Add procedural grid to floor and enable texturingskal
7 daysfix(3d): Fix shader syntax error and duplicate declarationskal
7 daysfix(3d): Resolve shader validation error and tune shadowsskal
7 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
7 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
7 daysfeat(3d): Unify shadow calculations in shaderskal
7 daysfix(3d): Correct shadow bug with non-uniform scaleskal
7 daystest(3d): Enhance test scene with more objectsskal
7 daysfeat(3d): Implement scene query shadows (POC)skal
7 daysadd new tasksskal
7 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
7 daysdocs(todo): Add README quick start taskskal
7 daysdocs: Reorganize 3D.md and integrate tasksskal
7 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
7 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
7 daysdocs(todo): Archive completed tasks #4b and #10skal
7 daysfeat(build): Add check_all script and optimize spectoolskal
7 daysdocs(todo): Archive completed tasksskal
7 daysdocs: Refactor and prioritize project task listsskal
7 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysfix(repo): Revert accidental changes to third_party libsskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal
7 daysone more TODOskal
7 daysrefine some sub-tasks and conceptsskal
7 daysdocs: Update project status and how-to guidesskal
7 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
7 daysrefactor(platform): Encapsulate state in PlatformState structskal
7 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
7 daysadd a note about ssh accessskal
7 dayspush test #3skal
7 daystest push #2skal
7 daystest pushskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daystry to fix the messskal