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35 hoursfeat: Add Gantt chart visualization to seq_compilerskal
37 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
40 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
43 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
43 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
43 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
43 hoursfeat(audio): Implement ring buffer for live playback timingskal
45 hoursdocs: Update project state with event-based tracker and WAV dumpskal
45 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
45 hourstest(audio): Add regression test for WAV dump stereo formatskal
45 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
45 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
45 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
45 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
45 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
46 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
46 hoursdocs: Milestone state snapshot - Audio system robustness completeskal
46 hoursfeat(audio): Variable tempo system with music time abstractionskal
46 hoursdocs: Add simplified variable tempo approach (V2)skal
46 hoursdocs: Add variable tempo architecture analysisskal
46 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
46 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
46 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
47 hoursupdate notesskal
47 hoursdocs: Handoff state snapshot with WebGPU fixesskal
47 hoursdocs: Update project context and state for handoffskal
47 hoursasset location cleanupskal
47 hourschore(assets): Update generated asset data for modular WGSLskal
47 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
48 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
2 daystest(coverage): Improve Audio coverage (Task #48)skal
2 daysrevised .gitignoreskal
2 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
2 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
2 daystest(procedural): Improve test coverage (Task #45)skal
2 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
2 daysadd a TODO about coverage scriptskal
2 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
2 dayschore: Ignore generated source filesskal
2 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
3 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daysdocs: number all tasks for referenceskal
3 daysdocs: defer full STL removal to Phase 2skal
3 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysclean-up the procedural code a bitskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysbuild: Enable parallel compilation in build scriptsskal