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AgeCommit message (Expand)Author
9 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
9 daysfeat(audio): Simplified demo track with tempo scaling testsskal
9 daysdocs: Milestone state snapshot - Audio system robustness completeskal
9 daysfeat(audio): Variable tempo system with music time abstractionskal
9 daysdocs: Add simplified variable tempo approach (V2)skal
9 daysdocs: Add variable tempo architecture analysisskal
9 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
9 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
9 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
9 daysupdate notesskal
9 daysdocs: Handoff state snapshot with WebGPU fixesskal
9 daysdocs: Update project context and state for handoffskal
9 daysasset location cleanupskal
9 dayschore(assets): Update generated asset data for modular WGSLskal
9 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
9 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
9 daystest(coverage): Improve Audio coverage (Task #48)skal
9 daysrevised .gitignoreskal
9 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
9 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
9 daystest(procedural): Improve test coverage (Task #45)skal
9 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
9 daysadd a TODO about coverage scriptskal
9 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
9 dayschore: Ignore generated source filesskal
9 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
10 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
10 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
10 daysfix: Implement proper skybox rendering with Perlin noiseskal
10 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
10 daysdocs: number all tasks for referenceskal
10 daysdocs: defer full STL removal to Phase 2skal
10 daysrefactor: Task #20 - Platform & Code Hygieneskal
10 daysclean-up the procedural code a bitskal
10 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
10 daysbuild: Enable parallel compilation in build scriptsskal
10 daysdocs: Finalize documentation and store project statev0.1skal
10 daysadd Claude guidelinesskal
10 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
10 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
10 daysdocs: Update project status and task listsskal
10 daysfeat(assets): Add new drum samples and improve conversion scriptskal
10 dayschore: Finalize Build System Consolidation (Task #25)skal
10 daysrefactor(build): Modularize build system with static librariesskal
10 daysadd 'use libraries' task for the Build Systemskal
10 daysfix(assets): Resolve static initialization order fiascoskal
10 daysfix: Resolve shader initialization crashes and build errorsskal
10 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
10 daysrefactor: Shader Asset Integration (Task #24)skal
10 daysdocs: Document asset system technical detailsskal