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AgeCommit message (Expand)Author
30 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
30 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
30 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
30 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
30 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
30 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
30 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
30 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
30 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
30 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
31 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
31 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
31 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
31 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
31 hourschore: Update generated asset filesskal
31 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
31 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
31 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
32 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
32 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
32 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
32 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
32 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
32 hoursperf: Reduce audio test durations for faster test suiteskal
32 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
33 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
33 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
33 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
33 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
33 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
34 hourstest(assets): Add tests for Texture Asset supportskal
34 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
35 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
35 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
2 daysmove MD filesskal
2 dayscleanup filesskal
2 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
2 daysfix: Correct sequence end time calculation in Gantt chartsskal
2 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
2 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
2 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
2 daysfeat: Add Gantt chart visualization to seq_compilerskal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
2 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
2 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
2 daysfix(audio): Render audio in small chunks to fix timing gapsskal
2 daysfeat(audio): Implement ring buffer for live playback timingskal
3 daysdocs: Update project state with event-based tracker and WAV dumpskal
3 daysfeat(audio): Trigger pattern events individually for tempo scalingskal