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Vide-coded 64k demo system
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8 days
build: Finalize WebGPU integration and platform fixes
skal
8 days
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
skal
9 days
docs: Mark task 3 (binary crunchers) as completed
skal
9 days
fix(crunch): Use strip/gzexe on macOS instead of UPX
skal
9 days
feat(crunch): Add UPX-based binary packer script
skal
9 days
feat(platform): Add 'q' key to quit
skal
9 days
fix(gpu): Add aspect ratio correction to shader
skal
9 days
fix(synth): Implement peak meter with decay for smooth visuals
skal
9 days
add miniaudio.h
skal
9 days
update SESSION_NOTES
skal
9 days
docs(contributing): Add clang-format directive
skal
9 days
opt: Implement build stripping and platform-specific size optimizations
skal
9 days
refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu
skal
9 days
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
9 days
feat: Implement spectool & specview; refactor coding style; update docs
skal
9 days
test(spectool): Add end-to-end test for analysis tool
skal
9 days
feat(spectool): Add MP3 support for audio analysis
skal
9 days
feat(audio): Implement real-time spectrogram synthesizer
skal
9 days
initial commit
skal