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9 hoursdocs(cnn_v3): clarify --output is a base dir, not a frame_### patternskal
9 hoursdocs(cnn_v3): update HOW_TO_CNN for Blender 5.x compatibilityskal
9 hoursfix(cnn_v3): blender_export.py Blender 5.x API compatibilityskal
10 hoursfix(cnn_v3): blender_export --view-layer flag + fallback to layer[0]skal
10 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
10 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
10 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
10 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
28 hoursrefactor(cnn_v3): code review — comments, simplifications, test fixskal
31 hoursfeat(cnn_v3): HTML WebGPU tool (index.html + shaders.js + tester.js)skal
31 hoursfeat(cnn_v3): export script + HOW_TO_CNN.md playbookskal
32 hoursfeat(cnn_v3): Phase 6 — training script (train_cnn_v3.py + cnn_v3_utils.py)skal
32 hoursdocs(cnn_v3): update CNN_V3.md + HOWTO.md to reflect Phases 1-5 completeskal
32 hoursfeat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)skal
33 hoursdocs: session handoff — CNN v3 Phase 4 completeskal
33 hoursfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
33 hoursfeat(cnn_v3): Phase 3 complete — WGSL U-Net inference shadersskal
34 hoursmake the heptagon effect more interestingskal
2 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
2 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal
3 daysdocs(cnn_v3): full design doc — U-Net + FiLM architecture planskal
3 daysdocs: archive stale/completed docs, compact active refs (-1300 lines)skal
3 dayschore: remove broken seeking test, demote CNN v2 quant to future CNN v3skal
3 daysadd a commit ruleskal
3 daysdocs(init): add glfw as macOS brew dependencyskal
3 daysfix(assets): skip missing binary assets with warning instead of failingskal
10 daysfix(win): accept SuccessSuboptimal in surface texture status checkskal
10 daysfix(build): move generated assets to per-build binary dirskal
10 daysfix(assets): regenerate assets when DEMO_STRIP_ALL togglesskal
10 daysdocs(todo): add Wine black screen investigation taskskal
10 daysfix(win): update wgpu-native to v27, unify Windows/macOS API pathsskal
11 daysfix(headless): add missing sampler/texture stubs to gpu_headless.ccskal
11 daysfix(test_3d): correct projection matrix m[5] assertion signskal
11 daysfactorize render_ntsc()skal
12 daysfix(effects): particle sync and heptagon SDF bugsskal
12 daysfix(particles): release compute and render pass encodersskal
12 dayschange dither_c64() signature to take 'dimension' directlyskal
12 daysdocs: document CLASS_TO_HEADER override in EFFECT_WORKFLOWskal
12 daysfix(seq_compiler): map NtscYiq to ntsc_effect.hskal
12 daysntsc: factor common code into snippet; add RGB and YIQ input variantsskal
12 daysrotating_cube: use VSOut, and store to yiqskal
12 daysfix: use ShaderComposer in RotatingCube; add rule to CODING_STYLEskal
12 daysstyle: require 2-line header comment in all .wgsl filesskal
13 daysNTSC: use 6-taps filtering instead of 12-tapskal
13 daysdocs: streamline SEQUENCE.md (12 effects, remove v1 migration notes)skal
13 daysdocs: update PROJECT_CONTEXT with new color/color_c64 snippets (27 shaders)skal
13 daysrefactor: mv get_border_col() to color_c64.wgsl as get_border_c64()skal
13 daysfeat: register math/color_c64 snippet in ShaderComposerskal
13 daysrefactor: extract YIQ and C64 dither to common WGSL shadersskal
14 daysadd ditheringskal