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AgeCommit message (Expand)Author
4 daysfix(3d): Resolve shader validation error and tune shadowsskal
4 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
4 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
4 daysfeat(3d): Unify shadow calculations in shaderskal
4 daysfix(3d): Correct shadow bug with non-uniform scaleskal
4 daystest(3d): Enhance test scene with more objectsskal
4 daysfeat(3d): Implement scene query shadows (POC)skal
4 daysadd new tasksskal
4 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
4 daysdocs(todo): Add README quick start taskskal
4 daysdocs: Reorganize 3D.md and integrate tasksskal
4 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
4 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
4 daysdocs(todo): Archive completed tasks #4b and #10skal
4 daysfeat(build): Add check_all script and optimize spectoolskal
4 daysdocs(todo): Archive completed tasksskal
4 daysdocs: Refactor and prioritize project task listsskal
4 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
4 daysfix(build): Add compatibility for older wgpu-native headersskal
4 daysfix(repo): Revert accidental changes to third_party libsskal
4 daysrefactor(build): Centralize generated files and clean up project layoutskal
4 daysone more TODOskal
4 daysrefine some sub-tasks and conceptsskal
4 daysdocs: Update project status and how-to guidesskal
4 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
4 daysrefactor(platform): Encapsulate state in PlatformState structskal
4 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
4 daysadd a note about ssh accessskal
4 dayspush test #3skal
4 daystest push #2skal
4 daystest pushskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daystry to fix the messskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
5 daysfeat(assets): Implement robust procedural asset generation pipelineskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(asset_manager): Implement array-based cachingskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement hybrid rendering with SDF primitivesskal
5 daysfeat: Implement 3D system and procedural texture managerskal
5 daysremove demo_all.tgzskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysRefactor: Split demo effects and shaders into individual filesskal
5 daysformat shader codeskal
5 daysclang-formatskal
5 daysupdate coding rulesskal
5 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
5 daysfix(build): resolve cross-platform build configuration errorsskal