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AgeCommit message (Expand)Author
21 hoursdocs: Archive completed tasks and streamline context filesskal
21 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
22 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
23 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
23 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
24 hoursstyle: Apply clang-format to all source filesskal
24 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
24 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
24 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
24 hoursdocs: Mark Task #39 as completeskal
24 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
24 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
25 hoursminor comment updateskal
33 hoursfix(audio): Prevent events from triggering one frame earlyskal
33 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
34 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
34 hoursrefactor(audio): Simplify music track with steady beat progressionskal
34 hoursfix(audio): Implement sample-accurate event timingskal
35 hoursadd debugging code to flash_effectskal
36 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
36 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
36 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
36 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
36 hourschore: Disable tempo variation and simplify music trackskal
36 hoursfeat(tools): Add music track visualizerskal
36 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
38 hoursdocs: Final session summaryskal
38 hourstest: Add HTML Gantt chart output test for seq_compilerskal
38 hourstest: Add Gantt chart output test for seq_compilerskal
38 hoursdocs: Add handoff for asset regeneration fixskal
38 hoursfix: Auto-regenerate assets after clean buildskal
38 hoursrefactor: Store const GpuContext& in Effect base classskal
38 hoursrefactor: Bundle GPU context into GpuContext structskal
39 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
39 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
40 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
40 hoursupdate doc, optimize spectral_editorskal
41 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
43 hoursrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
44 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
44 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
44 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
44 hoursdocs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
44 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
44 hourstest(audio): Add error handling tests for WavDumpBackendskal
44 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
44 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
45 hourstest(gpu): Add comprehensive TextureManager testsskal
45 hoursfix(coverage): Explicitly disable STRIP_ALL during coverage runsskal
45 hoursdocs: Add script maintenance requirements after hierarchy changesskal