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35 hoursfix(blender_export): version detection + Blender 5.x warning + cleanupskal
36 hoursfix(cnn_v3): blender_export Blender 5 compositor activation + document Render...skal
36 hoursfeat(cnn_v3): blender_export print pack_blender_sample.py batch command after...skal
36 hoursfix(cnn_v3): blender_export fallback socket name aliases for Shadow etc.skal
36 hoursfix(cnn_v3): blender_export discard dir next to --output, not in /tmpskal
36 hoursfix(cnn_v3): blender_export.py Blender 5 File Output node slots + file_nameskal
36 hoursfix(blender_export): only write plane_distance for PLANE objectsskal
36 hoursdocs(cnn_v3): clarify --output is a base dir, not a frame_### patternskal
36 hoursdocs(cnn_v3): update HOW_TO_CNN for Blender 5.x compatibilityskal
36 hoursfix(cnn_v3): blender_export.py Blender 5.x API compatibilityskal
36 hoursfix(cnn_v3): blender_export --view-layer flag + fallback to layer[0]skal
37 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
37 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
37 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
37 hoursfeat(cnn_v3): gen_sample tool + 7 simple training samplesskal
2 daysrefactor(cnn_v3): code review — comments, simplifications, test fixskal
2 daysfeat(cnn_v3): HTML WebGPU tool (index.html + shaders.js + tester.js)skal
2 daysfeat(cnn_v3): export script + HOW_TO_CNN.md playbookskal
2 daysfeat(cnn_v3): Phase 6 — training script (train_cnn_v3.py + cnn_v3_utils.py)skal
2 daysdocs(cnn_v3): update CNN_V3.md + HOWTO.md to reflect Phases 1-5 completeskal
2 daysfeat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)skal
2 daysdocs: session handoff — CNN v3 Phase 4 completeskal
2 daysfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
2 daysfeat(cnn_v3): Phase 3 complete — WGSL U-Net inference shadersskal
3 daysmake the heptagon effect more interestingskal
3 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
3 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal
4 daysdocs(cnn_v3): full design doc — U-Net + FiLM architecture planskal
4 daysdocs: archive stale/completed docs, compact active refs (-1300 lines)skal
4 dayschore: remove broken seeking test, demote CNN v2 quant to future CNN v3skal
4 daysadd a commit ruleskal
4 daysdocs(init): add glfw as macOS brew dependencyskal
4 daysfix(assets): skip missing binary assets with warning instead of failingskal
11 daysfix(win): accept SuccessSuboptimal in surface texture status checkskal
11 daysfix(build): move generated assets to per-build binary dirskal
11 daysfix(assets): regenerate assets when DEMO_STRIP_ALL togglesskal
11 daysdocs(todo): add Wine black screen investigation taskskal
11 daysfix(win): update wgpu-native to v27, unify Windows/macOS API pathsskal
13 daysfix(headless): add missing sampler/texture stubs to gpu_headless.ccskal
13 daysfix(test_3d): correct projection matrix m[5] assertion signskal
13 daysfactorize render_ntsc()skal
13 daysfix(effects): particle sync and heptagon SDF bugsskal
13 daysfix(particles): release compute and render pass encodersskal
13 dayschange dither_c64() signature to take 'dimension' directlyskal
13 daysdocs: document CLASS_TO_HEADER override in EFFECT_WORKFLOWskal
13 daysfix(seq_compiler): map NtscYiq to ntsc_effect.hskal
13 daysntsc: factor common code into snippet; add RGB and YIQ input variantsskal
13 daysrotating_cube: use VSOut, and store to yiqskal
13 daysfix: use ShaderComposer in RotatingCube; add rule to CODING_STYLEskal
13 daysstyle: require 2-line header comment in all .wgsl filesskal