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AgeCommit message (Expand)Author
11 daysfeat(3d): Unify shadow calculations in shaderskal
11 daysfix(3d): Correct shadow bug with non-uniform scaleskal
11 daystest(3d): Enhance test scene with more objectsskal
11 daysfeat(3d): Implement scene query shadows (POC)skal
11 daysadd new tasksskal
11 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
11 daysdocs(todo): Add README quick start taskskal
11 daysdocs: Reorganize 3D.md and integrate tasksskal
11 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
11 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
11 daysdocs(todo): Archive completed tasks #4b and #10skal
11 daysfeat(build): Add check_all script and optimize spectoolskal
11 daysdocs(todo): Archive completed tasksskal
11 daysdocs: Refactor and prioritize project task listsskal
11 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
11 daysfix(build): Add compatibility for older wgpu-native headersskal
11 daysfix(repo): Revert accidental changes to third_party libsskal
11 daysrefactor(build): Centralize generated files and clean up project layoutskal
11 daysone more TODOskal
11 daysrefine some sub-tasks and conceptsskal
11 daysdocs: Update project status and how-to guidesskal
11 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
11 daysrefactor(platform): Encapsulate state in PlatformState structskal
11 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
11 daysadd a note about ssh accessskal
11 dayspush test #3skal
12 daystest push #2skal
12 daystest pushskal
12 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
12 daystry to fix the messskal
12 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
12 daysfeat(assets): Implement robust procedural asset generation pipelineskal
12 daysfeat(assets): Implement procedural asset generation pipelineskal
12 daysfeat(assets): Implement procedural asset generation pipelineskal
12 daysfeat(asset_manager): Implement array-based cachingskal
12 daysfeat: Add seamless bump mapping with procedural noiseskal
12 daysfeat: Implement hybrid rendering with SDF primitivesskal
12 daysfeat: Implement 3D system and procedural texture managerskal
13 daysremove demo_all.tgzskal
13 daysChore: Apply clang-format to the codebaseskal
13 daysRefactor: Move common GPU fields to base Effect classesskal
13 daysRefactor: Split demo effects and shaders into individual filesskal
13 daysformat shader codeskal
13 daysclang-formatskal
13 daysupdate coding rulesskal
13 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
13 daysfix(build): resolve cross-platform build configuration errorsskal
13 daysstyle: add vertical compression rules to clang-formatskal
13 daysfix(build): correct generated timeline path in test_sequenceskal
13 daysrefactor: move generated asset files to src/generated/skal