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Vide-coded 64k demo system
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18 hours
fix: Include <memory> header for std::shared_ptr in Object3D
skal
18 hours
feat: Integrate plane_distance into renderer and scene loader
skal
18 hours
feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...
skal
18 hours
refactor(tests): Factor common patterns in tempo tests
skal
19 hours
add rules for CLAUDE.md too.
skal
19 hours
feat(tools): Add effect depth analysis to seq_compiler
skal
20 hours
feat(audio, tools): Add Task #72 and enhance Blender exporter
skal
20 hours
chore: Clean up generated files and archive GPU test analysis
skal
20 hours
chore: Clean up generated files and update project config
skal
21 hours
fix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...
skal
21 hours
fix(test_demo): Resolve compile errors and finalize timing decoupling
skal
21 hours
fix(timing): Decouple test_demo graphics loop from audio clock
skal
21 hours
build: Include generated file updates resulting from timing decoupling changes
skal
21 hours
feat(timing): Decouple graphics loop from audio clock for smooth performance
skal
21 hours
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
22 hours
docs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...
skal
22 hours
update tasks
skal
22 hours
refactor(docs): Update TODO.md with large files and apply clang-format
skal
22 hours
docs: Archive completed tasks and streamline context files
skal
22 hours
refactor(3d): Split Renderer3D into modular files and fix compilation.
skal
23 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
24 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
24 hours
fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker test
skal
25 hours
style: Apply clang-format to all source files
skal
25 hours
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
25 hours
docs: Document mesh shadow limitation (Task A.1 investigation)
skal
25 hours
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
25 hours
docs: Mark Task #39 as complete
skal
25 hours
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
25 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
26 hours
minor comment update
skal
34 hours
fix(audio): Prevent events from triggering one frame early
skal
35 hours
fix(audio): Remove sample offsets - incompatible with tempo scaling
skal
35 hours
fix(audio): Calculate sample offsets from render position, not playback position
skal
35 hours
refactor(audio): Simplify music track with steady beat progression
skal
35 hours
fix(audio): Implement sample-accurate event timing
skal
36 hours
add debugging code to flash_effect
skal
37 hours
refactor(audio): Convert tracker to unit-less timing system
skal
37 hours
Revert "fix(track_visualizer): Convert beats to seconds correctly"
skal
37 hours
fix(track_visualizer): Convert beats to seconds correctly
skal
37 hours
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
37 hours
chore: Disable tempo variation and simplify music track
skal
37 hours
feat(tools): Add music track visualizer
skal
37 hours
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
39 hours
docs: Final session summary
skal
39 hours
test: Add HTML Gantt chart output test for seq_compiler
skal
39 hours
test: Add Gantt chart output test for seq_compiler
skal
39 hours
docs: Add handoff for asset regeneration fix
skal
39 hours
fix: Auto-regenerate assets after clean build
skal
39 hours
refactor: Store const GpuContext& in Effect base class
skal
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