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AgeCommit message (Expand)Author
2026-03-05docs: streamline and align AI context filesskal
2026-03-05docs: add control flow braces rule to coding styleskal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-03-05fix(test): WavDumpBackendTest uses sine tone instead of empty ring bufferskal
2026-03-05fix(audio): correct OLA synthesis and extract shared ola_encode/ola_decodeskal
2026-03-05fix(spectool): rename --wav flag to wav subcommand for consistencyskal
2026-03-05chore: remove dead specplay tool and all referencesskal
2026-03-05feat(spectool): add --wav decode, IMDCT, and roundtrip testskal
2026-03-05fix(audio): OLA encoder never ran; version never propagated to decoderskal
2026-03-05fix(spectool): pre-fill audio buffer before audio_start() in play modeskal
2026-03-05remove dead tool 'specview'skal
2026-03-05remove old .trackskal
2026-03-05add training photosskal
2026-03-05music = one big drum sample (for now!)skal
2026-03-05feat(tracker): add /* */ block comment support to .track parserskal
2026-03-03test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)skal
2026-03-03chore(audio): regenerate .spec files as v2 (OLA, Hann, hop=256)skal
2026-03-03feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...skal
2026-03-03fix(build): add spectool to DEMO_BUILD_TOOLS cmake targetskal
2026-03-02docs: update PROJECT_CONTEXT, TODO, COMPLETED for OLA-IDCTskal
2026-03-02feat(audio): OLA-IDCT synthesis with Hann window to eliminate clicksskal
2026-03-02add mp3 assetskal
2026-03-02feat(audio): MP3 asset support in tracker via decode-at-initskal
2026-03-01feat(audio): add experimental MP3 on-demand range decoderskal
2026-02-28fix(shadertoy): update convert_shadertoy.py shader output path to src/effects/skal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix(scene2): rewrite broken WGSL shader to fix test_demo_effects crashskal
2026-02-28fix Scene2 -> Scene2Effectskal
2026-02-28feat(tools/shadertoy): add --dry-run flag to skip file writingskal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28fix(tools/shadertoy): sync templates and script to current codebase conventionsskal
2026-02-28fix(shader_editor): sync CommonUniforms to current struct, fix layoutskal
2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28remove unused util/math.hskal
2026-02-28misc: cleanup comments and formatting in headersskal
2026-02-28refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.ccskal
2026-02-28refactor(gpu): move SamplerCache impl to .cc, expose single entry pointskal
2026-02-28remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDEskal
2026-02-28remove vestigial demo_effects.ccskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix: double-free of external views in NodeRegistry and PASSTHROUGH shader testskal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-27remove old files, add new training setskal
2026-02-23docs(build): add WSL (Windows 10) build support and documentationskal
2026-02-21docs: Update WGSL files to use shorter vector and matrix type aliasesskal
2026-02-21test: fix test_effect_base intermittent crashes and SIGTRAPskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21fix(tests): Resolve intermittent SIGTRAP in test_effect_baseskal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-21refactor(wgsl): Factorize getScreenCoord helperskal