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Vide-coded 64k demo system
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2026-03-05
remove dead tool 'specview'
skal
2026-03-05
remove old .track
skal
2026-03-05
add training photos
skal
2026-03-05
music = one big drum sample (for now!)
skal
2026-03-05
feat(tracker): add /* */ block comment support to .track parser
skal
2026-03-03
test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)
skal
2026-03-03
chore(audio): regenerate .spec files as v2 (OLA, Hann, hop=256)
skal
2026-03-03
feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...
skal
2026-03-03
fix(build): add spectool to DEMO_BUILD_TOOLS cmake target
skal
2026-03-02
docs: update PROJECT_CONTEXT, TODO, COMPLETED for OLA-IDCT
skal
2026-03-02
feat(audio): OLA-IDCT synthesis with Hann window to eliminate clicks
skal
2026-03-02
add mp3 asset
skal
2026-03-02
feat(audio): MP3 asset support in tracker via decode-at-init
skal
2026-03-01
feat(audio): add experimental MP3 on-demand range decoder
skal
2026-02-28
fix(shadertoy): update convert_shadertoy.py shader output path to src/effects/
skal
2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
fix(scene2): rewrite broken WGSL shader to fix test_demo_effects crash
skal
2026-02-28
fix Scene2 -> Scene2Effect
skal
2026-02-28
feat(tools/shadertoy): add --dry-run flag to skip file writing
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
fix(tools/shadertoy): sync templates and script to current codebase conventions
skal
2026-02-28
fix(shader_editor): sync CommonUniforms to current struct, fix layout
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
remove unused util/math.h
skal
2026-02-28
misc: cleanup comments and formatting in headers
skal
2026-02-28
refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.cc
skal
2026-02-28
refactor(gpu): move SamplerCache impl to .cc, expose single entry point
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-28
remove vestigial demo_effects.cc
skal
2026-02-28
replace wgsl type: vec4<f32> -> vec4f ..
skal
2026-02-28
fix: double-free of external views in NodeRegistry and PASSTHROUGH shader test
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-27
remove old files, add new training set
skal
2026-02-23
docs(build): add WSL (Windows 10) build support and documentation
skal
2026-02-21
docs: Update WGSL files to use shorter vector and matrix type aliases
skal
2026-02-21
test: fix test_effect_base intermittent crashes and SIGTRAP
skal
2026-02-21
refactor(wgsl): Use vec*f alias for vector types
skal
2026-02-21
fix(tests): Resolve intermittent SIGTRAP in test_effect_base
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-21
refactor(wgsl): Factorize getScreenCoord helper
skal
2026-02-21
docs: Proposal for scene1.wgsl SDF helper integration
skal
2026-02-21
docs: Update test count in PROJECT_CONTEXT.md to 35/35.
skal
2026-02-21
feat(math): Add vec3::rotate methods for quaternion and axis-angle rotation
skal
2026-02-21
feat: Add vec3::rotate function for quaternion rotation.
skal
2026-02-21
refine scene1 shader
skal
2026-02-20
fix(scene1): refactor render0/render1 to accept Ray struct
skal
2026-02-20
feat(scene1): replace ad-hoc camera with CameraParams uniform
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-19
update tools mq-editor TODO
skal
2026-02-19
fix(mq_editor): offset playhead to partial t_start when playing single partia...
skal
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