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12 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
12 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
12 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
12 daysfeat(audio): Simplified demo track with tempo scaling testsskal
12 daysdocs: Milestone state snapshot - Audio system robustness completeskal
12 daysfeat(audio): Variable tempo system with music time abstractionskal
12 daysdocs: Add simplified variable tempo approach (V2)skal
12 daysdocs: Add variable tempo architecture analysisskal
12 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
12 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
12 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
12 daysupdate notesskal
12 daysdocs: Handoff state snapshot with WebGPU fixesskal
12 daysdocs: Update project context and state for handoffskal
12 daysasset location cleanupskal
12 dayschore(assets): Update generated asset data for modular WGSLskal
12 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
12 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
12 daystest(coverage): Improve Audio coverage (Task #48)skal
12 daysrevised .gitignoreskal
12 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
12 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
12 daystest(procedural): Improve test coverage (Task #45)skal
12 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
12 daysadd a TODO about coverage scriptskal
12 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
12 dayschore: Ignore generated source filesskal
12 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
12 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
12 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
12 daysfix: Implement proper skybox rendering with Perlin noiseskal
12 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
12 daysdocs: number all tasks for referenceskal
12 daysdocs: defer full STL removal to Phase 2skal
12 daysrefactor: Task #20 - Platform & Code Hygieneskal
12 daysclean-up the procedural code a bitskal
13 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
13 daysbuild: Enable parallel compilation in build scriptsskal
13 daysdocs: Finalize documentation and store project statev0.1skal
13 daysadd Claude guidelinesskal
13 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
13 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
13 daysdocs: Update project status and task listsskal
13 daysfeat(assets): Add new drum samples and improve conversion scriptskal
13 dayschore: Finalize Build System Consolidation (Task #25)skal
13 daysrefactor(build): Modularize build system with static librariesskal
13 daysadd 'use libraries' task for the Build Systemskal
13 daysfix(assets): Resolve static initialization order fiascoskal
13 daysfix: Resolve shader initialization crashes and build errorsskal
13 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal