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AgeCommit message (Expand)Author
15 hoursdemo.seq change.skal
15 hoursfix: Strip priority comments from effect args in .seq exportskal
16 hoursdocs: Purge outdated Phase 4 contentskal
16 hoursrefactor: Generic sampler system for compositesskal
16 hoursfeat: GPU procedural Phase 4 - texture compositionskal
16 hourstest: Add variable-size texture support verificationskal
16 hourstest: Add pipeline caching and multi-generator testsskal
16 hoursrefactor: Unify TextureManager compute pipeline managementskal
16 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
16 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
16 hoursfeat(gpu): Add GPU procedural texture generation systemskal
16 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
17 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
17 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
18 hourstry to fix test_demoskal
18 hourscleanup: remove unused include from uniform_helper.hskal
18 hoursFix test_demo build failure after Effect refactorskal
18 hoursRefactor Effect class to centralize common uniforms managementskal
19 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
19 hourschore: Apply clang-format to C++ source filesskal
19 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
19 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
19 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
19 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
19 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
21 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
31 hoursdon't ignore assets/finalskal
31 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
32 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
32 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
33 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
33 hoursfeat(gpu): Add auxiliary texture masking systemskal
34 hoursfix tree, remove Distort effectskal
34 hoursfeat(gpu): Add VignetteEffect and related filesskal
35 hoursfeat(gpu): Add VignetteEffectskal
35 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
35 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
35 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
36 hoursdocs: Update documentation for shader parametrization progressskal
36 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
36 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
37 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
37 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
37 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
37 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
37 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
37 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
37 hoursupdate docskal