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AgeCommit message (Expand)Author
2 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2 daysdocs: Mark Task #39 as completeskal
2 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
2 daysminor comment updateskal
2 daysfix(audio): Prevent events from triggering one frame earlyskal
2 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
2 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
2 daysrefactor(audio): Simplify music track with steady beat progressionskal
2 daysfix(audio): Implement sample-accurate event timingskal
3 daysadd debugging code to flash_effectskal
3 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
3 daysfix(track_visualizer): Convert beats to seconds correctlyskal
3 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
3 dayschore: Disable tempo variation and simplify music trackskal
3 daysfeat(tools): Add music track visualizerskal
3 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
3 daysdocs: Final session summaryskal
3 daystest: Add HTML Gantt chart output test for seq_compilerskal
3 daystest: Add Gantt chart output test for seq_compilerskal
3 daysdocs: Add handoff for asset regeneration fixskal
3 daysfix: Auto-regenerate assets after clean buildskal
3 daysrefactor: Store const GpuContext& in Effect base classskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfix(audio): Synchronize audio-visual timing with playback timeskal
3 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
3 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
3 daysupdate doc, optimize spectral_editorskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
3 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
3 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
3 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
3 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
3 daysdocs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
3 daysdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
3 daystest(audio): Add error handling tests for WavDumpBackendskal
3 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
3 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
3 daystest(gpu): Add comprehensive TextureManager testsskal
3 daysfix(coverage): Explicitly disable STRIP_ALL during coverage runsskal
3 daysdocs: Add script maintenance requirements after hierarchy changesskal
3 daysfix(coverage): Handle moved files and clean stale coverage dataskal
3 daysfix(ci): Update verification script to catch tool compilation failuresskal
3 daysfix(tools): Correct include path in spectool.ccskal
3 daystest(gpu): Add automatic validation for effect test coverageskal
3 daystest(gpu): Register GPU tests with CTestskal
3 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
3 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
3 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal