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Vide-coded 64k demo system
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25 hours
test(coverage): Improve Asset Manager coverage (Task #47)
skal
25 hours
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
25 hours
test(procedural): Improve test coverage (Task #45)
skal
26 hours
feat(tooling): Implement code coverage reporting (Task #44)
skal
26 hours
add a TODO about coverage script
skal
26 hours
feat(tests): Add comprehensive tests for math and 3d libraries
skal
26 hours
chore: Ignore generated source files
skal
26 hours
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
40 hours
fix: Correct depth handling in two-pass rendering for skybox and objects
skal
40 hours
fix: Resolve skybox and floor rendering bugs with two-pass approach
skal
40 hours
fix: Implement proper skybox rendering with Perlin noise
skal
41 hours
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
41 hours
docs: number all tasks for reference
skal
41 hours
docs: defer full STL removal to Phase 2
skal
41 hours
refactor: Task #20 - Platform & Code Hygiene
skal
42 hours
clean-up the procedural code a bit
skal
47 hours
feat(audio): Fix tracker bugs and implement rock demo track
skal
2 days
build: Enable parallel compilation in build scripts
skal
2 days
docs: Finalize documentation and store project state
v0.1
skal
2 days
add Claude guidelines
skal
2 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
2 days
docs: Add sub-task for Shader Asset Testing & Validation (Task #26)
skal
2 days
docs: Update project status and task lists
skal
2 days
feat(assets): Add new drum samples and improve conversion script
skal
2 days
chore: Finalize Build System Consolidation (Task #25)
skal
2 days
refactor(build): Modularize build system with static libraries
skal
2 days
add 'use libraries' task for the Build System
skal
2 days
fix(assets): Resolve static initialization order fiasco
skal
2 days
fix: Resolve shader initialization crashes and build errors
skal
2 days
docs: Mark Shader Asset Integration (Task #24) as completed
skal
2 days
refactor: Shader Asset Integration (Task #24)
skal
2 days
docs: Document asset system technical details
skal
2 days
feat(assets): Enforce 16-byte alignment and string safety
skal
2 days
docs: Plan Shader Asset Integration (Task #24)
skal
2 days
docs: Update project context and re-prioritize task list
skal
2 days
feat: Finalize tracker asset-sample integration with unified pasting strategy
skal
2 days
docs: Update TODO.md with tracker asset sample integration progress
skal
3 days
remove generated assets which shouldn't be in git
skal
3 days
update the melody a bit
skal
3 days
docs: Add submodule update instructions to HOWTO.md
skal
3 days
chore: Re-add and update wgpu-native submodule to latest trunk
skal
3 days
chore: Remove wgpu-native submodule for clean reinitialization
skal
3 days
docs: Update TODO.md with completed Minimal Audio Tracker task
skal
3 days
feat: Complete audio tracker system integration and tests
skal
3 days
progress tracker task
skal
3 days
feat: Integrate tracker system and update project context documentation
skal
3 days
add a TRACKER idea to the project
skal
3 days
fix TODO.md
skal
3 days
docs: Clean up TODO.md to reflect completed shader optimization attack plans
skal
3 days
update TODO and fix shaders.cc
skal
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