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22 hourstest(audio): Add regression test for WAV dump stereo formatskal
22 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
22 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
22 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
22 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
22 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
22 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
22 hoursdocs: Milestone state snapshot - Audio system robustness completeskal
22 hoursfeat(audio): Variable tempo system with music time abstractionskal
23 hoursdocs: Add simplified variable tempo approach (V2)skal
23 hoursdocs: Add variable tempo architecture analysisskal
23 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
23 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
23 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
24 hoursupdate notesskal
24 hoursdocs: Handoff state snapshot with WebGPU fixesskal
24 hoursdocs: Update project context and state for handoffskal
24 hoursasset location cleanupskal
24 hourschore(assets): Update generated asset data for modular WGSLskal
24 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
25 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
25 hourstest(coverage): Improve Audio coverage (Task #48)skal
25 hoursrevised .gitignoreskal
25 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
25 hoursfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
25 hourstest(procedural): Improve test coverage (Task #45)skal
26 hoursfeat(tooling): Implement code coverage reporting (Task #44)skal
26 hoursadd a TODO about coverage scriptskal
26 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
26 hourschore: Ignore generated source filesskal
26 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
40 hoursfix: Correct depth handling in two-pass rendering for skybox and objectsskal
40 hoursfix: Resolve skybox and floor rendering bugs with two-pass approachskal
40 hoursfix: Implement proper skybox rendering with Perlin noiseskal
41 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
41 hoursdocs: number all tasks for referenceskal
41 hoursdocs: defer full STL removal to Phase 2skal
41 hoursrefactor: Task #20 - Platform & Code Hygieneskal
42 hoursclean-up the procedural code a bitskal
47 hoursfeat(audio): Fix tracker bugs and implement rock demo trackskal
2 daysbuild: Enable parallel compilation in build scriptsskal
2 daysdocs: Finalize documentation and store project statev0.1skal
2 daysadd Claude guidelinesskal
2 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
2 daysdocs: Update project status and task listsskal
2 daysfeat(assets): Add new drum samples and improve conversion scriptskal
2 dayschore: Finalize Build System Consolidation (Task #25)skal
2 daysrefactor(build): Modularize build system with static librariesskal
2 daysadd 'use libraries' task for the Build Systemskal