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AgeCommit message (Expand)Author
10 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
10 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
10 daysfeat(3d): Unify shadow calculations in shaderskal
10 daysfix(3d): Correct shadow bug with non-uniform scaleskal
10 daystest(3d): Enhance test scene with more objectsskal
10 daysfeat(3d): Implement scene query shadows (POC)skal
10 daysadd new tasksskal
10 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
10 daysdocs(todo): Add README quick start taskskal
10 daysdocs: Reorganize 3D.md and integrate tasksskal
10 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
10 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
10 daysdocs(todo): Archive completed tasks #4b and #10skal
10 daysfeat(build): Add check_all script and optimize spectoolskal
10 daysdocs(todo): Archive completed tasksskal
10 daysdocs: Refactor and prioritize project task listsskal
10 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
10 daysfix(build): Add compatibility for older wgpu-native headersskal
10 daysfix(repo): Revert accidental changes to third_party libsskal
10 daysrefactor(build): Centralize generated files and clean up project layoutskal
10 daysone more TODOskal
10 daysrefine some sub-tasks and conceptsskal
11 daysdocs: Update project status and how-to guidesskal
11 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
11 daysrefactor(platform): Encapsulate state in PlatformState structskal
11 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
11 daysadd a note about ssh accessskal
11 dayspush test #3skal
11 daystest push #2skal
11 daystest pushskal
11 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
11 daystry to fix the messskal
11 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
11 daysfeat(assets): Implement robust procedural asset generation pipelineskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
11 daysfeat(asset_manager): Implement array-based cachingskal
12 daysfeat: Add seamless bump mapping with procedural noiseskal
12 daysfeat: Implement hybrid rendering with SDF primitivesskal
12 daysfeat: Implement 3D system and procedural texture managerskal
12 daysremove demo_all.tgzskal
12 daysChore: Apply clang-format to the codebaseskal
12 daysRefactor: Move common GPU fields to base Effect classesskal
12 daysRefactor: Split demo effects and shaders into individual filesskal
12 daysformat shader codeskal
12 daysclang-formatskal
12 daysupdate coding rulesskal
12 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
12 daysfix(build): resolve cross-platform build configuration errorsskal
12 daysstyle: add vertical compression rules to clang-formatskal