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-rw-r--r--workspaces/main/assets.txt6
-rw-r--r--workspaces/main/shaders/cnn/cnn_activation.wgsl18
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv3x3.wgsl26
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv5x5.wgsl26
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv7x7.wgsl26
-rw-r--r--workspaces/main/shaders/cnn/cnn_layer.wgsl46
-rw-r--r--workspaces/main/shaders/cnn/cnn_weights_generated.wgsl17
7 files changed, 165 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index ca77e21..53c8b3e 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -36,6 +36,12 @@ SHADER_PASSTHROUGH, NONE, shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"
SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
+SHADER_CNN_ACTIVATION, NONE, shaders/cnn/cnn_activation.wgsl, "CNN Activation Functions"
+SHADER_CNN_CONV3X3, NONE, shaders/cnn/cnn_conv3x3.wgsl, "CNN 3x3 Convolution"
+SHADER_CNN_CONV5X5, NONE, shaders/cnn/cnn_conv5x5.wgsl, "CNN 5x5 Convolution"
+SHADER_CNN_CONV7X7, NONE, shaders/cnn/cnn_conv7x7.wgsl, "CNN 7x7 Convolution"
+SHADER_CNN_WEIGHTS, NONE, shaders/cnn/cnn_weights_generated.wgsl, "CNN Weights (Generated)"
+SHADER_CNN_LAYER, NONE, shaders/cnn/cnn_layer.wgsl, "CNN Layer Shader"
SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"
diff --git a/workspaces/main/shaders/cnn/cnn_activation.wgsl b/workspaces/main/shaders/cnn/cnn_activation.wgsl
new file mode 100644
index 0000000..4fe771e
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_activation.wgsl
@@ -0,0 +1,18 @@
+// CNN activation functions
+// 4 functions: tanh, ReLU, sigmoid, leaky_relu
+
+fn cnn_tanh(x: vec4<f32>) -> vec4<f32> {
+ return tanh(x);
+}
+
+fn cnn_relu(x: vec4<f32>) -> vec4<f32> {
+ return max(vec4<f32>(0.0), x);
+}
+
+fn cnn_sigmoid(x: vec4<f32>) -> vec4<f32> {
+ return 1.0 / (1.0 + exp(-x));
+}
+
+fn cnn_leaky_relu(x: vec4<f32>, alpha: f32) -> vec4<f32> {
+ return max(alpha * x, x);
+}
diff --git a/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl
new file mode 100644
index 0000000..06ca73a
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl
@@ -0,0 +1,26 @@
+// 3x3 convolution with weight indexing
+// Samples 9 pixels, applies mat4 weights per sample
+
+fn cnn_conv3x3(
+ tex: texture_2d<f32>,
+ samp: sampler,
+ uv: vec2<f32>,
+ resolution: vec2<f32>,
+ weights: array<mat4x4<f32>, 9>,
+ bias: vec4<f32>
+) -> vec4<f32> {
+ let step = 1.0 / resolution;
+ var sum = bias;
+ var idx = 0;
+
+ for (var dy = -1; dy <= 1; dy++) {
+ for (var dx = -1; dx <= 1; dx++) {
+ let offset = vec2<f32>(f32(dx), f32(dy)) * step;
+ let sample = textureSample(tex, samp, uv + offset);
+ sum += weights[idx] * sample;
+ idx++;
+ }
+ }
+
+ return sum;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl
new file mode 100644
index 0000000..3d4a03a
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl
@@ -0,0 +1,26 @@
+// 5x5 convolution with 25 samples
+// Applies mat4 weights per sample
+
+fn cnn_conv5x5(
+ tex: texture_2d<f32>,
+ samp: sampler,
+ uv: vec2<f32>,
+ resolution: vec2<f32>,
+ weights: array<mat4x4<f32>, 25>,
+ bias: vec4<f32>
+) -> vec4<f32> {
+ let step = 1.0 / resolution;
+ var sum = bias;
+ var idx = 0;
+
+ for (var dy = -2; dy <= 2; dy++) {
+ for (var dx = -2; dx <= 2; dx++) {
+ let offset = vec2<f32>(f32(dx), f32(dy)) * step;
+ let sample = textureSample(tex, samp, uv + offset);
+ sum += weights[idx] * sample;
+ idx++;
+ }
+ }
+
+ return sum;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_conv7x7.wgsl b/workspaces/main/shaders/cnn/cnn_conv7x7.wgsl
new file mode 100644
index 0000000..ba28d64
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_conv7x7.wgsl
@@ -0,0 +1,26 @@
+// 7x7 convolution with 49 samples
+// Applies mat4 weights per sample
+
+fn cnn_conv7x7(
+ tex: texture_2d<f32>,
+ samp: sampler,
+ uv: vec2<f32>,
+ resolution: vec2<f32>,
+ weights: array<mat4x4<f32>, 49>,
+ bias: vec4<f32>
+) -> vec4<f32> {
+ let step = 1.0 / resolution;
+ var sum = bias;
+ var idx = 0;
+
+ for (var dy = -3; dy <= 3; dy++) {
+ for (var dx = -3; dx <= 3; dx++) {
+ let offset = vec2<f32>(f32(dx), f32(dy)) * step;
+ let sample = textureSample(tex, samp, uv + offset);
+ sum += weights[idx] * sample;
+ idx++;
+ }
+ }
+
+ return sum;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_layer.wgsl b/workspaces/main/shaders/cnn/cnn_layer.wgsl
new file mode 100644
index 0000000..e026ce8
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_layer.wgsl
@@ -0,0 +1,46 @@
+// CNN layer shader - uses modular convolution snippets
+// Supports multi-pass rendering with residual connections
+
+@group(0) @binding(0) var smplr: sampler;
+@group(0) @binding(1) var txt: texture_2d<f32>;
+
+#include "common_uniforms"
+#include "cnn_activation"
+#include "cnn_conv3x3"
+#include "cnn_weights_generated"
+
+struct CNNLayerParams {
+ layer_index: i32,
+ use_residual: i32,
+ _pad: vec2<f32>,
+};
+
+@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(3) var<uniform> params: CNNLayerParams;
+
+@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
+ var pos = array<vec2<f32>, 3>(
+ vec2<f32>(-1.0, -1.0), vec2<f32>(3.0, -1.0), vec2<f32>(-1.0, 3.0)
+ );
+ return vec4<f32>(pos[i], 0.0, 1.0);
+}
+
+@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
+ let uv = p.xy / uniforms.resolution;
+ var result = vec4<f32>(0.0);
+
+ // Single layer for now (layer 0)
+ if (params.layer_index == 0) {
+ result = cnn_conv3x3(txt, smplr, uv, uniforms.resolution,
+ weights_layer0, bias_layer0);
+ result = cnn_tanh(result);
+ }
+
+ // Residual connection
+ if (params.use_residual != 0) {
+ let input = textureSample(txt, smplr, uv);
+ result = input + result * 0.3;
+ }
+
+ return result;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl b/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl
new file mode 100644
index 0000000..98c17ff
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl
@@ -0,0 +1,17 @@
+// Generated CNN weights and biases
+// DO NOT EDIT MANUALLY - regenerate with scripts/train_cnn.py
+
+// Placeholder identity-like weights for initial testing
+// Layer 0: 3x3 convolution
+const weights_layer0: array<mat4x4<f32>, 9> = array(
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
+);
+const bias_layer0 = vec4<f32>(0.0, 0.0, 0.0, 0.0);