diff options
Diffstat (limited to 'workspaces/test/shaders/lighting.wgsl')
| -rw-r--r-- | workspaces/test/shaders/lighting.wgsl | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/workspaces/test/shaders/lighting.wgsl b/workspaces/test/shaders/lighting.wgsl new file mode 100644 index 0000000..ac2142b --- /dev/null +++ b/workspaces/test/shaders/lighting.wgsl @@ -0,0 +1,24 @@ +fn get_normal_basic(p: vec3<f32>, obj_params: vec4<f32>) -> vec3<f32> { + let obj_type = obj_params.x; + if (obj_type == 1.0) { return normalize(p); } + let e = vec2<f32>(0.001, 0.0); + return normalize(vec3<f32>( + get_dist(p + e.xyy, obj_params) - get_dist(p - e.xyy, obj_params), + get_dist(p + e.yxy, obj_params) - get_dist(p - e.yxy, obj_params), + get_dist(p + e.yyx, obj_params) - get_dist(p - e.yyx, obj_params) + )); +} + +fn calc_shadow(ro: vec3<f32>, rd: vec3<f32>, tmin: f32, tmax: f32, skip_idx: u32) -> f32 { + var res = 1.0; + var t = tmin; + if (t < 0.05) { t = 0.05; } + for (var i = 0; i < 32; i = i + 1) { + let h = map_scene(ro + rd * t, skip_idx); + if (h < 0.001) { return 0.0; } + res = min(res, 16.0 * h / t); + t = t + clamp(h, 0.02, 0.4); + if (t > tmax) { break; } + } + return clamp(res, 0.0, 1.0); +} |
