diff options
Diffstat (limited to 'workspaces/main/shaders')
| -rw-r--r-- | workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl index 7b08132..63fafa8 100644 --- a/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl +++ b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl @@ -20,6 +20,7 @@ struct StaticFeatureParams { @group(0) @binding(3) var depth_tex: texture_2d<f32>; @group(0) @binding(4) var output_tex: texture_storage_2d<rgba32uint, write>; @group(0) @binding(5) var<uniform> params: StaticFeatureParams; +@group(0) @binding(6) var linear_sampler: sampler; @compute @workgroup_size(8, 8) fn main(@builtin(global_invocation_id) id: vec3<u32>) { @@ -30,17 +31,19 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) { return; } - // Parametric features (p0-p3) - sample from specified mip level + // Parametric features (p0-p3) - bilinear sample from specified mip level + // Use UV coordinates for bilinear interpolation + let uv = (vec2<f32>(coord) + 0.5) / vec2<f32>(dims); var rgba: vec4<f32>; if (params.mip_level == 0u) { - rgba = textureLoad(input_tex, coord, 0); + rgba = textureSample(input_tex, linear_sampler, uv); } else if (params.mip_level == 1u) { - rgba = textureLoad(input_tex_mip1, coord, 0); + rgba = textureSample(input_tex_mip1, linear_sampler, uv); } else if (params.mip_level == 2u) { - rgba = textureLoad(input_tex_mip2, coord, 0); + rgba = textureSample(input_tex_mip2, linear_sampler, uv); } else { // Mip 3 or higher: use mip 2 as fallback - rgba = textureLoad(input_tex_mip2, coord, 0); + rgba = textureSample(input_tex_mip2, linear_sampler, uv); } let p0 = rgba.r; |
