diff options
Diffstat (limited to 'workspaces/main/shaders/passthrough.wgsl')
| -rw-r--r-- | workspaces/main/shaders/passthrough.wgsl | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/workspaces/main/shaders/passthrough.wgsl b/workspaces/main/shaders/passthrough.wgsl new file mode 100644 index 0000000..266e231 --- /dev/null +++ b/workspaces/main/shaders/passthrough.wgsl @@ -0,0 +1,18 @@ +@group(0) @binding(0) var smplr: sampler; +@group(0) @binding(1) var txt: texture_2d<f32>; + +#include "common_uniforms" +@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; + +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { + var pos = array<vec2<f32>, 3>( + vec2<f32>(-1, -1), + vec2<f32>(3, -1), + vec2<f32>(-1, 3) + ); + return vec4<f32>(pos[i], 0.0, 1.0); +} + +@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { + return textureSample(txt, smplr, p.xy / uniforms.resolution); +} |
