diff options
Diffstat (limited to 'workspaces/main/shaders/particle_compute.wgsl')
| -rw-r--r-- | workspaces/main/shaders/particle_compute.wgsl | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/workspaces/main/shaders/particle_compute.wgsl b/workspaces/main/shaders/particle_compute.wgsl new file mode 100644 index 0000000..ae513c8 --- /dev/null +++ b/workspaces/main/shaders/particle_compute.wgsl @@ -0,0 +1,30 @@ +struct Particle { + pos: vec4<f32>, + vel: vec4<f32>, + rot: vec4<f32>, + color: vec4<f32>, +}; + +#include "common_uniforms" + +@group(0) @binding(0) var<storage, read_write> particles: array<Particle>; +@group(0) @binding(1) var<uniform> uniforms: CommonUniforms; + +@compute @workgroup_size(64) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + let i = id.x; + if (i >= arrayLength(&particles)) { + return; + } + var p = particles[i]; + let new_pos = p.pos.xyz + p.vel.xyz * 0.016; + p.pos = vec4<f32>(new_pos, p.pos.w); + p.vel.y = p.vel.y - 0.01 * (1.0 + uniforms.audio_intensity * 5.0); + p.rot.x = p.rot.x + p.rot.y * 0.016; + if (p.pos.y < -1.5) { + p.pos.y = 1.5; + p.pos.x = (f32(i % 100u) / 50.0) - 1.0 + (uniforms.audio_intensity * 0.5); + p.vel.y = 0.0; + } + particles[i] = p; +} |
