diff options
Diffstat (limited to 'workspaces/main/shaders/cnn/cnn_conv5x5.wgsl')
| -rw-r--r-- | workspaces/main/shaders/cnn/cnn_conv5x5.wgsl | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl index 5136740..0f261dd 100644 --- a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl +++ b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl @@ -83,3 +83,46 @@ fn cnn_conv5x5_7to1( return sum; // Output in [-1,1] } + +// Source layer: 7→4 channels (RGBD output) +// Normalizes [0,1] input to [-1,1] internally +fn cnn_conv5x5_7to4_src( + tex: texture_2d<f32>, + samp: sampler, + uv: vec2<f32>, + resolution: vec2<f32>, + weights: array<array<f32, 8>, 100> +) -> vec4<f32> { + let step = 1.0 / resolution; + + let original = (textureSample(tex, samp, uv) - 0.5) * 2.0; + let gray = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; + let uv_norm = (uv - 0.5) * 2.0; + + var sum = vec4<f32>(0.0); + var pos = 0; + + for (var dy = -2; dy <= 2; dy++) { + for (var dx = -2; dx <= 2; dx++) { + let offset = vec2<f32>(f32(dx), f32(dy)) * step; + let rgbd = (textureSample(tex, samp, uv + offset) - 0.5) * 2.0; + + let inputs = array<f32, 7>( + rgbd.r, rgbd.g, rgbd.b, rgbd.a, + uv_norm.x, uv_norm.y, gray + ); + + for (var out_c = 0; out_c < 4; out_c++) { + let idx = pos * 4 + out_c; + var channel_sum = weights[idx][7]; + for (var in_c = 0; in_c < 7; in_c++) { + channel_sum += weights[idx][in_c] * inputs[in_c]; + } + sum[out_c] += channel_sum; + } + pos++; + } + } + + return sum; +} |
