diff options
Diffstat (limited to 'workspaces/main/shaders/circle_mask_render.wgsl')
| -rw-r--r-- | workspaces/main/shaders/circle_mask_render.wgsl | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/workspaces/main/shaders/circle_mask_render.wgsl b/workspaces/main/shaders/circle_mask_render.wgsl new file mode 100644 index 0000000..cfa002e --- /dev/null +++ b/workspaces/main/shaders/circle_mask_render.wgsl @@ -0,0 +1,30 @@ +// Circle mask render shader +// Samples mask and draws green outside the circle + +@group(0) @binding(0) var mask_tex: texture_2d<f32>; +@group(0) @binding(1) var mask_sampler: sampler; + +#include "common_uniforms" + +@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; + +struct VSOutput { + @builtin(position) position: vec4<f32>, +}; + +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> VSOutput { + var pos = array<vec2<f32>, 3>( + vec2<f32>(-1, -1), vec2<f32>(3, -1), vec2<f32>(-1, 3)); + return VSOutput(vec4<f32>(pos[i], 0.0, 1.0)); +} + +@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { + let uv = p.xy / uniforms.resolution; + let mask_value = textureSample(mask_tex, mask_sampler, uv).r; + + if (mask_value > 0.5) { + discard; + } + + return vec4<f32>(0.0, 1.0, 0.0, 1.0); +} |
