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Diffstat (limited to 'workspaces/main/shaders/chroma_aberration.wgsl')
-rw-r--r--workspaces/main/shaders/chroma_aberration.wgsl12
1 files changed, 4 insertions, 8 deletions
diff --git a/workspaces/main/shaders/chroma_aberration.wgsl b/workspaces/main/shaders/chroma_aberration.wgsl
index ee730b1..d5e50ea 100644
--- a/workspaces/main/shaders/chroma_aberration.wgsl
+++ b/workspaces/main/shaders/chroma_aberration.wgsl
@@ -15,14 +15,10 @@ struct ChromaAberrationParams {
@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
let uv = p.xy / uniforms.resolution;
- // Compute offset magnitude and direction
- let offset_mag = params.offset_scale * uniforms.audio_intensity;
- let offset_dir = vec2<f32>(cos(params.angle), sin(params.angle));
- let offset = offset_mag * offset_dir;
-
- // Sample RGB channels with chromatic aberration
+ let amp = params.offset_scale * uniforms.audio_intensity;
+ let offset = amp * vec2<f32>(cos(params.angle), sin(params.angle));
+ let center = textureSample(txt, smplr, uv);
let r = textureSample(txt, smplr, uv + offset).r;
- let g = textureSample(txt, smplr, uv).g;
let b = textureSample(txt, smplr, uv - offset).b;
- return vec4<f32>(r, g, b, 1.0);
+ return vec4<f32>(r, center.g, b, 1.0);
}